OK this one is for dsda. The reason I was able to get such a low time before is because without the complevel 2 parameter, the monsters in the 4 inside pillars were dead on arrival, saving all the time and cells needed to kill them.
hr32-326.zip
Does this map 32 demo qualify as a UV max? I get all kill-able monsters (287/327) but exit with under 100% kills because I don't go around padding the kill count with the spawned monsters.
hr32-308.zip