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Bytefyre

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About Bytefyre

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    Keyboard-Only Samurai
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  1. After watching Vile play through this and noticing that the extended HUD text colors were off (the time being gray, which happens because there's no green in the palette, and full stats being light purple), I made the attached DSDACR lump to embed in the WAD for DSDA-Doom versions 0.26 and above. DSDACR.zip
  2. Event Horizon UV-Max in 17:54 [TAS, Keyboard-Only] ehorizon01xm1754.zip
  3. I made up a DSDACR lump that can be embedded in the WAD which will correct the light blue in the ex hud text to more accurately reflect the palette changes. Feel free to try it out! DSDACR.zip
  4. It's more than just DSDA-Doom; I got the same HOM viewing that area in Woof which is Software-only. Thanks for lending your mapping knowledge!
  5. Looks like there is an area of HOM in Map 08 in the red key area in Software only. Software OpenGL
  6. Oh, I'll also link back to another post I made about potentially using HD versions of the Doom 64 sounds being used for some of the custom monsters: https://www.doomworld.com/forum/post/2747324
  7. Not a bug, just wondering about the possible inclusion of that custom DSDACR lump I wrote up (the post is back on Page 9) for a very minor adjustment to the shade of blue used in the ex hud for stat totals in DSDA-Doom. Thanks for all the work you and the team have put in, and enjoy your holidays!
  8. Well, that new status bar is quite a change! Very distinct from the original now. I like the new color scheme quite a bit!
  9. Regarding the Doom 64 sound effects used for some of the custom enemies, I discovered the existence of the Doom 64 Sound Bulb pack. It might be worth looking into using those since there's a noticeable difference in quality compared to the originals. https://www.moddb.com/mods/brutal-doom-64/addons/doom-64-sound-bulb-high-quality-sounds
  10. Regarding some of the interior areas of Map 06: the regular pulsing of the torch flames is rather strobing, and while I'm not epileptic, I do have some amount of light sensitivity, so if those areas can have those light patterns adjusted at all, that would be much appreciated.
  11. I'm still happy with it all the same! Thanks for checking mine out!
  12. After comparing text colors between DSDA-Doom 0.25.6 and 0.26+, I made up this DSDACR lump which corrects both the green and light blue ranges to more accurately reflect the palette. DSDACR.zip Here are some screenshots to show the comparisons: 0.25.6 0.27.4 without custom DSDACR lump 0.27.4 with custom DSDACR lump
  13. Well, there's still time left on the clock before the anniversary is over, so...I proudly present...my Ultimate Doom Episode UV-Max TASes. ep1xm1656.zip ep2xm2016.zip ep3xm1503.zip ep4xm1451.zip
  14. I'm loving everything I've seen so far! One small suggestion: would it be possible to alter the BFG (sprite and projectile/tracers) so the green more closely matches the shade used for the new plasma bolts?
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