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About Kyle07
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I played around with doom builder 2 in 2016, around the time when doom 2016 came out. Tried to do an DOOM 1 vanilla map with hellish theme. But the map was chaotic and not a real doom map. Don't know if I should pickup that map and finish it somehow.
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Winter. In Munich, Germany we have barely any snow each year. Sometimes it's snowy for 1 - 2 weeks and that's it. And then the whole season is just gray, what is depressing. And I hate it that night starts so early. Already at 4 - 5 pm in December. In summer it's hot, but at least you can go outside and try to do something cooking down. I have only heard, that California and Arizona are so hot, that people are moving from there.
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Without direct comparison to the PC version of 2016, I was very impressed by the switch port. It felt like, it is the PC version, just blurry. Later I saw I was wrong, but this shows how impressive the switch port is. I play sometimes on the switch the multiplayer against bots.
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Games you never dared to play on hardest difficulty?
Kyle07 replied to jupiter_ex's topic in Everything Else
Come Get Some is already hard for me in Duke3D. At least when I tried the Winter expansion. Mega Man 2 is possible, when you are into it. At least that's what I remember. -
Ahoy mentioned it already in his DOOM video from 2015 or so. But otherwise I would not know about this game.
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I play all the time with the original models and all the enhancements turned off. But only, because I wanted the vanilla experience, not any performance boost. I think I know what you mean, the game has 60 fps, but can stutter from time to time, occasionally. But I am playing mostly online with a high ping, so could be that the stutters came from bad connection. If you ask me playing Quake on the Switch is VERY enjoyable. I have played it on the Switch for over 90 hours. I did play the original campaigns on PC, but I lurked into Dimension of the Machine on the Switch. Saw there, that there as a very aggressive resolution reduction in the hub area. So I don't know if rather that system starts to work before the game begins to stutter. I wanted to turn on the enhancements for a long time, but I always forget and enjoy the original models anyway.
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I am some days older than Doom. Born in December 1993. So I'm 30 now.
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I think I know what you mean. I think I observed this in multiplayer on the switch as well. But I'm not sure if it's possible to screenshot this "effect"? Never tried that. But then, when I played it last time, I did not observe this blurry movement. Strange. I observed it very well on DM8, using the air lift....
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It has bad combat, which is not fun. I played through DMC2 in beginning of 2019. Maybe that's the reason, why I did not finish DMC3 after that. I was a little bit burned out on the series at this point. For me the DMC3 combat was challenging, but also fun.
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Digital Foundry has released their in-depth review about the Dark Forces remaster: I wonder, that they prefer the remaster over TFE, but I think this could be because the remaster brings new/updated assets, as textures etc.? I would like to know how the MIDI soundtrack is handled in TFE. Is it like in the original DOS version under DOSBox or was there a similar approach taken like in the remaster? Also, are the micro stutter also present in TFE, based on tickrates? In general I would have liked that Digital Foundry had showed more comparisons with TFE. I know, I could launch TFE myself to find answers to my questions, but I thought it would be also nice to give new life to this thread. Also I have not so much time to turn on my PC currently. Anyway congrats for this great source port, the collaboration with Nightdive and for the great work on a new editor. I was always sad to see, when modding for an old game became almost forgotten. I hope the old websites hosting Dark Forces mods get never lost.
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If you don't plan through gog galaxy, shouldn't it have no achievements then? Thought this is only available through gog galaxy?
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Thank you for sharing this! Stupid question: Is quaddicted bugged or dead? Somehow the last maps were released in September 2023. Did something happen?
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Quake 6 in indiana jones and the great circle overview.
Kyle07 replied to Terrcraft's topic in Everything Else
I have both expansions still on my list. Thanks for reminding, that I should play them some day. "Unfortunately", currently I am enjoying the new Prince of Persia game. I only played Doom 4 / 2016, not Eternal, but it would be awesome to see more of Quake 1's artdesign in a modern light. This were my thoughts when I played Quake 1 in 2022 for the very first time. There was no sequel, which had this artdesign and spirit. Coming back to that would be awesome in my opinion. -
Quake 6 in indiana jones and the great circle overview.
Kyle07 replied to Terrcraft's topic in Everything Else
A Quake Reboot or whatever in the manner of DOOM 2016 by Machine Games, focusing on Quake I asthetics, but also acknowledging and considering Quake II and 4, would be neat. -
Why doesn't Doom 64 have dynamic lighting from weapons/projectiles?
Kyle07 replied to Koko Ricky's topic in Console Doom
Ah okay, as I thought. :) But yeah seems unrelevant. It is still interesting how far PS1 Doom and Doom 64 pushed the engine further.