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myolden

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About myolden

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    Sadistic Penguin Mapper #2
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  1. My hard drive is littered with scraps and abandoned ideas. Some maps just don't work and collect dust, never to be finished. Others are fully complete but the project itself just doesn't come together so the map gets orphaned and sometimes reused in other projects. Two of my Pina Colada maps - 5 and 17 - were both originally part of a small solo project that I abandoned, but they found a nice home after a little bit of reworking. I ditched this idea because the core concept was really undercooked, and the maps sat on my drive for quite a while before finding a home. A handful of Simulacrum maps were scavenged in a similar way. Map 3 was originally developed for Altars of Madness, but got left on the cutting room floor about halfway into it's development. It had good bones but I wasn't sure what to do with it. During Simulacrum's development I fished it out and completed it. Maps 8, 19, 21, and 23 were all going to be in Altars of Madness 2. I had actually finished map 8 and the others were in various stages of completion when I first approached Muumi and asked if he wanted to collaborate on something. The idea to scrap AoM2 in favor of Simulacrum happened at some point pretty early in development. Maps 18 and 32 were also meant to be part of a 5 map set I wanted to put together. I won't spoil that one because it's an idea I'd like to revisit at some point. Map 11 (by muumi) was going to be in a solo project that he abandoned, but I don't know the details of that one. The secret map in Waffle House was originally part of a Swift Death inspired set that I abandoned. Only 2 maps were ever completed for this idea, and the other one has already been recycled into another collaborative map set that's being worked on right now. I can't say too much about this one but hopefully it'll be out this year. There are no cutting room scraps for Nostalgia, Nostalgia 2, or Obzen. I didn't scrap any maps, and any areas or parts that weren't working were pruned before even being finished. Honestly I barely remember making Obzen. It was made in like 4 months. Aside from that there are bits and pieces laying around that never went anywhere for various reasons. The rest I'll keep to myself, as I have a lingering sense that I'll revisit them someday and I wouldn't want to spoil any surprises.
  2. Hey folks, just a quick bump to announce that we've updated the wad to RC2. Just some small fixes and balancing tweaks. Thanks to everyone for the kind comments, we are glad you're enjoying the set!
  3. >>>>>>>>[Download RC2]<<<<<<<< Simulacrum is a set of 32 maps in MBF21 format by @muumi and @myolden. This set starts modestly but steadily climbs into challenge and slaughter territory in the later maps. Difficulties and Coop are implemented. Target source port is DSDA-Doom, your mileage may vary in other ports. No jumping/crouching. Map Order MIDIs Screenshots Credits Bonus Content:
  4. Played the first couple of maps and I'm already really impressed. Great stuff!
  5. I've updated the link in the OP to point to the idgames download. A few fixes in this version. Thanks everyone!
  6. This is an awesome map. Emulating that 90's shovelware aesthetic is hard but this hits the nail on the head. The combat is pretty well thought out, too. I would love to see more of this kind of thing out there.
  7. Glad you had fun. You're certainly on an out of date version, map 19 was pulled at the authors request and a new map 19 was since added (and then swapped with map 20 as it made for an excellent episode ender). Lots of updates and fixes since RC4, I'd recommend playing the idgames version if you ever decide to come back to it.
  8. Alrighty folks, we're live on idgames!
  9. Love that album, the whole thing is a banger. Credits to you for introducing me to it!
  10. Waffle House is a set of 9 MBF21 maps by a small group of people who decided to get together and answer a simple question: "What is bro waffling about?". Maps are balanced for pistol start, target port is DSDA, and difficulties are implemented. Have fun! Idgames Download Map Order: Screenshots: MIDI Credits: Misc Credits: Waffle House RC1.zip
  11. That's strange, it might be a port specific issue as I didn't have that problem in DSDA.
  12. Howdy folks, just wanted to chime in and let you all know that RC7 is now available, and it fixes some stuff in map 30. So I would recommend updating to the newest version before the end of the month. On that note, it's been fun reading these writeups and seeing everyone's thoughts/experiences with the maps. This was my first time running a public community project like this, so obviously I've learned a lot about the process and seeing people's responses to the WAD have given me very valuable insight. Thank you!
  13. Hey folks, just a quick update that RC7 is here. The next version will almost certainly be the one that gets uploaded to idgames, hopefully at some point in the next week or two.
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