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About Zero the Red
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Map Name: Spider Plasmonics <-- Download here Author: Zero the Red Music: "Moon/Mars: Sukarabe Fight 3" (The Hybrid Front) - Sequenced by jayster Format: Boom Build Time: 1 hour + a minute or two for tiny fixes (might still have overlooked something idk) Co-op Starts: Yes Difficulty Settings: No Gimmicks: Singular Focus, E1even, Zorglo's Back Theme: Fly Me to the Moon! Comments: This is as much as I could do in 1 hour :/, but I guess I'm happy I did a map that fast! It's meant to be a pretty lo-fi and simple map set in a moon base and those creatures Little Miss Muffet is scared of :p
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Assuming that I put the FOSS nature of Freedoom aside for a moment, with where it stands as of today, the levels, music, and even the sprites have received considerable improvements and revamps. The latest autobuild is a treat to play. Granted there are a few sprites still need tweaks (the Large Technospider or Freedoom's Spider Mastermind, for example, needs a total overhaul), everything else looks great to me personally.
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Heh, I tend to think on this too sometimes. Others have already brought this to light -- you don't have to compare yourself with other people or assign undue importance to what they think about you. Yes, issues crop up from time to time, and that is what makes us human ultimately. You've got two options here; Would you prefer to stay sad about it forever, or would you bounce back from this, assess where you went wrong and make sure said issue never resurfaces again? I'm not saying your post is wrong, it is absolutely fine by me. The few interactions I've had with you tell me that you've been quite nice, and your activity in the "React to the Profile Pic above you" thread isn't a sad legacy -- You're breaking the ice with other members, I genuinely cannot see that as a bad thing and hey, it's not that you have to be making and submitting maps to be able to talk in the forum or anything of that sort. Be a nice person, that's the baseline, and be happy with yourself. You are the author and protagonist of your life adventure ultimately, make sure you focus on yourself and weed out the bad elements. Stay strong and slay hard! :D
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Real life commitments get in the way often, and I find myself busy in them. Sure, I'd love to really budget time out for mapping and such (and learning as much as there is to learn with regards to Doom), but something or the other diverts my attention away and I don't really get back to Doom for a while. And of course, being a STEM grad student is not easy (at least for me). :p I often wind up not being satisfied with my maps. It might be my inner perfectionist screaming hard but this is a constant internal conflict I can't just easily remove. I'm not even sure about the threshold for when I can happily consider a level made by me to be a good one. Most likely, there is no upper limit. Almost like I feel I have limitless potential but it's all either going to waste or that I cannot meet a self-imposed objective as said objective is quite ambitious. I'm trying to control that but it's easier said than done. That perfection-paralysis feeling is exacerbated by me somehow stumbling upon someone who writes a scathing critique of a map, or someone who's rude, which subsquently turns me off -- That's just my personality, I guess. Something like: Oh god, someone's going to trash my map in front of everyone! I can't even be happy with my own maps, what hopes have I got? I want this map of mine to be perfect in all levels but sigh, that's difficult. How do people even come up with super-intricate reviews for doom maps? Imagine if someone were to review mine, they'd rip me into shreds. Sometimes, I get the thought that if I submit a map, someone (heck, many people) would obliterate through it with ease using some technique or the other, write down a book of a review telling me why it's an example of a bad map (well, the idea that someone would actually spend a few minutes of their life writing a review of my map would be a pipe dream lol but hey). It's worse when I start to overthink about what other people would be talking about me or my maps behind my back or somewhere else in a hidden channel/forum etc. -- Meh, not their problem but my hyper-sensitive self can't make peace with it. At the end of the day, all of this is pretty much the devil dancing inside my brain. I just wish I could figure out a way to come to terms with these thoughts
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Zero the Red changed their profile photo
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Download Link YE OL' MAP NAME: The Temple of the Blood Knight SCRIBE: Zero the Red HYMN: Dredge by Mark Klem SKY: Mek's Box 'o' Skies -- Yes, that beautiful RED THY HATH HIDDEN [10] PIECES OF PLUNDER UPON THINE CASTLE (No more, no less :p) DIFFICULTY SETTINGS! HUZZAH!: Implemented YE TIME OF CONSTRUCTING!: 6h 01m YE MANUSCRIPT: Knight Guy is trapped inside the unholy castle of the now-extinct race of the Blood Knights. It looks like your only recourse is to plunder the ramparts for whatever treasure remains, and decimate any and all opposition that dare stands in your way. Hope you have enough health left for a HUZZAH at the end! THINE SHOTS OF YE SCREEN : (Without monsters because spoilers)
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Those sure do look like grassy chunks when you're hallucinating
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Where can I download your WAD? It appears there's no link to the WAD file unless I'm supposed to look elsewhere
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A hit piece on the (soon to be) CANCELLED Myolden!
Zero the Red replied to BluePineapple72's topic in Doom General
It appears Doomworld will be seeing a splendid SpongeBob SquarePants vs Penguins of Madagascar face-off soon enough this weekend! -
@BluePineapple72 @MAN_WITH_GUN @Peccatum Mihzamiz @myolden @Death Bear @DynamiteKaitorn A shoutout to you folks!
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Enterprises: Rebooted (Version 3 ready for testing!)
Zero the Red replied to obake's topic in WAD Releases & Development
Hell yes, the screenshots look wonderful! Keep up the good stuff Obake :) -
MIDIocrity (album) - 19 free MIDIs for your projects!
Zero the Red replied to continuum.mid's topic in Mods & Resources
Gold standard MIDIs right there! -
Map Name: Emerald Dynamo Author: Zero the Red Music: From Freedoom - Phase 2 (MAP01) by Blueworrior Sky: No sky shown in the map (So original) Format: Doom - Doom 2 Difficulty Settings: Yes (almost) Build Time: ~ 5 hours 45 minutes Gimmicks Used: Doom 1 bestiary only, no SSG, central platforming hub, the cave of pinkies, Cyberdemon with the sweet BFG Comments: My first Doom map submission overall, and Green is sexy The map will also require cc4-tex.wad to be loaded alongside it emerald_dynamo.wad Screenshot:
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Doomworld Maximum Project 2021 - On IdGames!
Zero the Red replied to Obsidian's topic in WAD Releases & Development
Sign me up please! This might be a good experience -
CL-DoomView - A Doom level viewer written in Lisp
Zero the Red replied to Remilia Scarlet's topic in Doom General
Looks very nice! I guess it would extra-cool if the skies are rendered too, but no pressure, The viewer already appears to be doing a good job. About the pink void... it is quite interesting :p