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SeaTree

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  1. Got your bug and another I was informed of. Update in the OP. EDIT: And one more update in the OP.
  2. Thanks for the heads-up. It would extract just fine using Explorer for me, but I hadn't tried using 7zip. I updated the file in the OP.
  3. I posted another update with some more bugs that I've been made aware of. Changelog is in the OP.
  4. I've put out an update that fixes some of the issues provided here and in private. Check the changelog in the OP for details. Certainly not intentional, and something I first noticed in LadyMistDragon's video. It seems to only happen in software mode. I generally have my DSDA-Doom set to OpenGL, so I never saw this issue. Woof! and Nugget display it correctly so I figured it would work in DSDA as well. EDIT: I've discovered that the issue is caused by part of the M_DOOM graphic being drawn off-screen. The first secret level is a mashup of every map I've worked on prior to this project.
  5. Terror Signal is a set of 17 maps(14 normal, 2 secret, 1 epilogue) designed for MBF21. It features new enemies along with some modified weapon and enemy behavior. TERRORSIGNAL 1.0.6.zip -Changed Weapons- -Pistol- Higher damage, perfect accuracy, and faster fire rate, but must be reloaded after every 10 shots. -Plasma Gun- While firing, the heat gauge on the weapon will fill up. When it is full, projectiles will deal more damage along with splash damage. -Chainsaw- Between each attack, a second 1-damage attack will happen to increase the chances of causing an enemy's pain state. -Changed Enemies- -Baron of Hell- He will now throw two fireballs for each attack. -Arachnotron- Slightly smaller colission radius in order to fit into tighter spaces. -Spider Mastermind- Slightly smaller colission radius along with enemies no longer retaliating against its attacks. -New Enemies- Screenshots: CHANGELOG:
  6. Woof supports UMAPINFO, but not fully. For example, it will bring you back to the episode select after beating E1M5 while DSDA or GZDoom will take you to E2M1 with no break.
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