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About Blip
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Deus Vult and Deus Vult 2 demos [-complevel 9]
Blip replied to myk's topic in Speed Demo Submissions
DVII Map12 UV-Max in 5:03 dv212-503.zip -
Loved playing this wad, the maps were really short but pretty difficult, so you can't just breeze through them in a couple of minutes. The atmosphere and the music were on point. Can't wait for the final release!
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Got to map04, these maps are really fun, and the new sprites look insane. Before I continue with the wad I want to point out a softlock in map03 before I forget :p
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Vandalized Gaturro in E1M1 (Tiny fun wad) [Argentina]
Blip replied to Alt3000's topic in WAD Releases & Development
Grosse pero el cyberdemon es un nik con lanzacohetes antivandalico y los commander keen son las estatuas del pijurro -
[MBF21] Cocktails - 5 Challenging Maps (on /IDGames)
Blip replied to ryiron's topic in WAD Releases & Development
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It's amazing what one can achieve with vanilla textures and slightly different color palette. The levels were bite sized and really fun. Great mapset!
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Wouldn't this break mbf21 wads which use map00 like axolotl?
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SLO††ER II (Hell Revealations Demo) [Complevel 2 - Final]
Blip replied to Arsinikk's topic in WAD Releases & Development
It's fine, I was kind of expecting that, though I find rather odd that you wouldn't include map07 in that case. I wasn't aware of that, neat! -
SLO††ER II (Hell Revealations Demo) [Complevel 2 - Final]
Blip replied to Arsinikk's topic in WAD Releases & Development
The ones I felt the most tedious apart from map07 were map03, map08 and map11. But those were my only real issues with the wad, and apart from the ammo ones the others are pretty subjective -
SLO††ER II (Hell Revealations Demo) [Complevel 2 - Final]
Blip replied to Arsinikk's topic in WAD Releases & Development
Cool maps, I had a lot of fun playing them! I don't really have much to say, apart that some of the joke maps got old kind of fast and became a bit tedious, but since they aren't going to be included in the final release its not worth talking about. However, you should maybe include them on a separate wad in the final release as a nice bonus. Can't wait for the final release :) -
Did you try playing borderless? I always had the same issue recording with pr/dsda doom when playing fullscreen. If I'm not mistaken you have to enable the exclusive fullscreen/window mode and that should do the trick
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I'm having issues with fluidsynth on the latest versions. It doensn't seem to be using my soundfont and it sounds very broken. I'm not sure if it is related with this error message that pops up on the startup log: fluidsynth: error: requested set value for 'synth.sample-rate' out of range fl_init: Couldn't set synth.sample-rate
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Cool maps! I agree the difficulty is really rough on uv, particularly on blind runs in a couple of fights. Demos for these maps are going to be interesting. I think there's a broken spawner on map03 (attached on spoiler), apart from that everything seemed to work fine.
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[GZDOOM] BREAK// POINT// - FINAL [now on /idgames!]
Blip replied to Major Arlene's topic in WAD Releases & Development
Finished the whole wad yesterday, including the secret map. Amazing mapset, really good use of the supercharge mod!