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StoopidBoiEthan

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About StoopidBoiEthan

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    some loser
    Green Marine

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  1. ULTRA MINOR UPDATE: just added an alternate version of the wad that does not have the weather effects, for those who really want to play on GZ 4.11 and above. I will eventually update the mod to be properly compatible, but want to wait until its content complete first. Download is in the same place as the main mod
  2. UPDATE TO 0.60 - MAP09, NOW WITH EXTREME NOSTALGIA BAIT I'm so mad that I thought this would be quick, but it's done. map09, and the nightmare difficulty for map05 have finally been finished. This wad will probably be 100% content complete by late fall, which is really weird to think about CHICKEN LEG: Download link in first post as always, have fun and give me any feedback you want.
  3. UPDATE TO 0.55 - BALANCE UPDATE FOR MAP08 Just some minor fixes to MAP08, alongside a few changes to a new enemy to make him less bullshit (if you played then you know the one) Massive thanks to ginc for recommendations and feedback CHANGEBOG: Download link in first post as always, have fun and give me any feedback you want.
  4. UPDATE TO 0.50 - YET ANOTHER MID TECHBASE MAP After yet another short purgatory sentence, i have finally gotten off my ass and pushed out MAP08, alongside the nightmare replacements for MAP04, and some desperately needed balance changes for map07. Thanks to Ginc and Sikreci for telling me how to not suck at mapping. COOL PICTURES OF MAP08 In all seriousness, this project is probably only a year out from completion, which is both amazing and terrifying to think about. I have a few plans for smaller and less difficult to create concepts, but I'm going to leave them relatively vague for now, just for the hell of it. Next on the factory line for GG is obviously map09, alongside the Nightmare changes for map05, and probably a ton of balance changes for map08. LOG OF CHANGES AND STUFF Download link in first post as always, have fun and give me any feedback you want.
  5. Thank you very much for the comments, and yes i will absolutely be nerfing that northeast fight, or just reworking it entirely since I'm not particularly satisfied with it. Ammo might be increased a bit, although you should be able to rely on berserk for most of the lower tier enemies. So map08 is about 80% content complete, but will still need a bit of time for playtesting and changes between difficulties, and alongside it will be several fixes and changes for map07, and the nightmare difficulty replacements for map08 Here's a screenie to hold you guys over.
  6. UPDATE TO 0.45 - SOME MINOR CHANGES AND A TEST MAP CHANGELEG Download link in first post as always, have fun and give me any feedback you want.
  7. UPDATE TO 0.40 - BETTER A MONTH LATE THAN NEVER I GUESS yeah do you guys remember when i said this would be out in September? i sure as hell don't, but I got everything I wanted done, and hopefully to a good quality standard. MAP07 is now out, and the nightmare replacement for maps 1-3 is done. see post above for screenshits. CHANGELOOG loud = funny
  8. Okay, so its been a long ass time with absolute radio silence, and its half because of actual IRL stuff taking up a massive amount of time over the past few months and half because I spent like 8 fucking hours a day playing the new Zelda game and willingly kicked this can back for a hilarious amount of time. BUT I've managed to pull my shit together after moving into a new apartment for college and now have like an entire week to kill before classes start. I'm hoping that MAP07 will be finished by mid or late September, god willing. That update should also come with some minor changes to MAP06, the nightmare replacement being implemented for maps 1-3, and a few other small changes for the other maps. Then comes MAP08, which I'm really excited to get started on. Here's a few screenshits to hold you over until then. Have a good day.
  9. UPDATE TO 0.36 - GREG'S GLORY 0.36 - NOW WITH MORE UNNECECARY PARTICLES THAN THE FUCKING BEACH CHANGELOG AND NEW VERSIONS OF OLD SCREENSHITS also, massive thanks to @GINC AND @SIKRECI for a lot of important feedback
  10. Progress on map06 is going along very nicely, in terms of visuals and layout it's about 90% done, and most of the work is just going to be scripting the encounters, putting together the final arena and scripting that fight, and about 3 life sentences worth of playtesting. With any luck I'll be done in mid-late April. And here be ye obligatory screenshit:
  11. Minor hotfix update to 0.301 because I accidentally left a few dormant enemies in monster closets that weren't supposed to be, making the final fight incompletable on certain difficulties.
  12. OH BOY AN ACTUAL UPDATE FOR ONCE: WE GOT A WHOLE ASS NEW MAP HAVE SOME SCREENSHITS TOO: Download in OG post, please tell play and me how much I suck at mapping
  13. Thanks for the feedback, I just fixed the texture bug on those boxes, but I probably won't bother pushing an entire update for just that tiny fix, at least not yet. I probably do need to tone down that blue key fight but I'm not 100% sure how while still incorporating those grenadiers. I'll come up with something eventually. Edit: What difficulty were you playing on? I'm assuming UV, but i might as well ask just to be sure.
  14. Here's a work in progress screenshit of map05. Yes this map will be exactly as painful as it looks. Progress with it is going along nicely, though will probably slow down a bit when my college classes start up again next week. Currently expecting to have this done by mid to late February.
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