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Personal Best Demo Thread (pt. 2) ← POST YOUR NON-WRs HERE
Cinnamon replied to dew's topic in Speed Demo Submissions
Grove UV-Max in 16:18. gr01m1618.zip -
Personal Best Demo Thread (pt. 2) ← POST YOUR NON-WRs HERE
Cinnamon replied to dew's topic in Speed Demo Submissions
Think it's supposed to go here; Decade UV Max in 50 minutes (50:00.25 if I understood gametics correctly). Note it's a ZDoom map, hence why this was run on GZDoom. de01m5000.zip -
Recommended way to submit GZDoom demos
Cinnamon replied to Cinnamon's topic in Other Demos & Discussion
Alrighty, thanks for the info. :) Wasn't sure if that was enough considering the changing demon format. Now I've just got to beat Decade, it's tougher than it seems, jumping notwithstanding. -
Hello! Wasn't sure where to put this. Feel more than free to reprimand me in the right direction. I'm playing through Decade, an oldie from the 2000s, and it's one of those WADs that assumes GZDoom. Namely, jumping is required in a few places (at least to max the level). I was wondering how to submit demos of this to DSDA, or if that's even "legal"? I'm asking because of GZDoom's non-compatibility of the demo format, plus that I couldn't find the WAD in question on DSDA. Even so my question is about cases like these in general. Is it enough to put the GZDoom version in the .txt, or is there any other info required (such as launch command or a config file or whatnot)? Not sure if relevant, but I'm not really a speedrunner/time chaser; I'm mostly just a UV maxer who'd like the demos of levels I beat published. Thanks!
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Anyone else worried that Bethesda will ruin the new Doom game?
Cinnamon replied to AtomIsTired's topic in Doom General
At OP: I don't think they'll ruin the game really. I compare the new DOOMs to whatever else Bethesda publishes and they're leagues better. I'm more just personally agonizing over whether or not I should give them my money. -
I agree on this for sure. I don't mind what they're doing with the new DOOMs. Hell I really enjoyed 2016 and I rarely enjoy modern games. Sure they're a bit tied to the DOOM IP, so eventually they'd be better of with their own thing. Still DOOM doesn't come with as many strings attached as most IPs. At least new Id still really seems to care about the gameplay. A lot of the high end stuff seems more focused on graphics and story and I don't care about that in the slightest if the gameplay is subpar. True creativity though? My feeling, ever since the likes of Binding of Isaac, Cave Story et.c. has been that the indie scene covers all my true gamer needs and then some. And the droves of PWADs around do this as well despite using such an "old" engine. It would be cool if the money could marry creativity but I think that only happens rarely nowadays. It's a very different age.
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maps that broke you, for better or for worse!
Cinnamon replied to fruity lerlups's topic in Doom General
Hell Revealed. (Pistol start uv max) MAP23 - Ascending to the Starts. I save scummed the chain gunners. The rest was legit. MAP24 - Post Mortem. Almost broke me but I beat it spending some 6 hours on it. MAP26 - Afterlife. I quit on this one. Mostly burned out by the two already mentioned. -
what are your favorite/least favorite doom enemies?
Cinnamon replied to Green561's topic in Doom General
❤️ - Archvile. 🖕 - Spider Mastermind. -
Please take me off the playtester list. I am still willing, but several times over a few years now I've promised to play authors' maps, only to have my personal life get in the way - and in true rude introvert fashion I've reacted with radio silence. I'm not in a stable enough state to be a good playtester. Sidenote: apologies to all whom I've given promise. I sincerely hope your efforts have been rewarding, and that I played little to no role in hindering them. Best regards, Cinnamon
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Hey! I UV-maxed it yesterday (no saves if that matters) after 3-4 attempts. Solo, which is why I bring it up, because the map fits into an Ultimate DOOM slaughter style but your post indicates it was for co-op. The only stronger opinion I have off the bat is that I didn't interpret the exit as an exit, and since I currently do demos of all my map runs I sat there with my hands in the air, lacking 100% and having to redo it. xD A more minor comment is that DOOM1-restrictions on a sluaghterish map means maaany barons or many cacos... However, as a break map this works alright, but could do with some encounter variety. Anyway, fun enough to play, got the encounter timings/pulse down quite right, but visually pretty standard (add more height difference maybe?)
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Doom II enemies if they were insects (with pictures):
Cinnamon replied to ginoskewer's topic in Doom General
Blockmap Bobby has (loud) opinions. -
First and foremost, bob, feel free to contact me in DMs and via mail, as by your preference - if you'd prefer that. Secondly, you're not disturbing the peace of the community. I'm going to risk speaking for people I shouldn't be speaking for, but my sense of the DOOM community is that throughout its 30 years of pulse, it's seen the best we can be and the worst we can be. I urge you not to feel as if you're intruding, if anyone raises that point, the error's with them in my opinion, not yourself. Okay, fairly, I'm extremely sensitive to the topic of suicide. That's why I'm here. I've history with attempts, my current spouse too in a fashion, and moreover, I've lost a previous spouse (whom I'd come to dearly love back then) to suicide. Here's two things I managed to assemble for myself, after years of addiction, depression, and uninhibited nihilism. First is that in face of seemingly unbearable pain, the body reacts with anything drastic it can conjure up - the more drastic the more attractive. It is nothing but a gut reaction, a momentary feeling, a fleeting whim, that will pass. Yes, the depression may persist, the sense of pointlessness might remain, but believe me when I say that the palpable impulses can only live for so long. They burn fast and bright, but run out of fuel fittingly fast. Personally a few distractions turned out to be fruitful whenever the urge swept over me; working out (heavily, angsty, using your anger Palpatine-style), eating, playing DOOM (100% serious) or another of my gaming obsessions, drawing, writing... Anything that has an outward outlet that you can channel yourself into helps. Hell, yesterday I was about to go to a really dark place, and I planned the most sadistic map in DOOM I could conjure up, and I've yet to finish a single map. Just to get myself out of myself. It's as much a physical thing as a psychological, in my experience. Secondly. When I break it down turbo-rationally (as I'm wont to do when I don't double-check myself) - if I decide to upend my run now, I'll never now how far I could get. I'd never know the joy and happiness I could find. I would only now that I ended on a sour note. And I only know that I have this shot, afterlife or not, we can only guess or believe. This attempt we know we have. It took me a long while of introspection to get here, and I had to really listen to how my personality works, because often I will end up in a miserable hole without being able to trace it. But I have practiced patience with myself enough to know that the answers come afterward. I just need to ride/divert the moment.
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Doom II enemies if they were insects (with pictures):
Cinnamon replied to ginoskewer's topic in Doom General
To 99% of us, they are. There's never been a moment in my life where being aware of a categorical distinction biologists use have served any purpose whatsoever. Skeletons and zombies are not demons in my book, but who cares? -
I might re-create my first few maps from memory at some point, since it's rather few, but the projects themselves are lost to history as I dabbled in it some 15 years ago the first time.
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Sewers can be good, Civvie. Come into the fold.