Download (Current v.1.2): http://www.mediafire.com/file/j2s05rbde0qrjz2/volcanobase1.2.zip/file
Old versions:
1.0: http://www.mediafire.com/file/mtow28ew8g99x40/volcanobase.zip/file
1.1: http://www.mediafire.com/file/u2yxpwzoiwnpmov/volcanobase1.1.zip/file
Hey! My name's KillbotMKV. I've been making maps since 2016, but never bothered to share them until today.
This is the Volcano Base, the first level in what may someday become a larger WAD focusing on the infiltration of some classic "evil lairs," this one focusing on the infamous James Bond-style volcano base. It's a mid-length single-level WAD with some decently tough encounters and varied architecture to keep things fresh. I don't think it's the best work I've ever done, but it feels representative of how I map as a whole and I feel like this could generate some valuable feedback :)
This map also uses UDMF format, my first foray into that build, so things might need tweaking here and there in the future. Despite this, it is fairly faithful to the vanilla design philosophy and materials. My biggest inspiration here was Scythe, which I've been playing quite a bit recently.
The level also includes a totally original MIDI made by myself - the title of the piece is Back and Forth, and it was made concurrently with the level toward the end of production.
IWAD: Doom 2
Source ports: GZDoom
Editors used: GZDoom Builder, SLADE
Maps: MAP01
Build Time: About 1 week
Freelook allowed
No jumping/crouching
Screenshots!