-
Posts
28 -
Joined
-
Last visited
-
Hi, OPL enjoyer here, I was born listening to Heretic music in OPL synth and I intend to have it played during my wedding and then die listening to it too and then have it played at my funeral, I would like to have it back please, thx.
-
Heretic E2 SM-Speed in 5:58 vacation helped me to break the 6 minute barrier :) see you in episode 3! VOD: youtube h2sp-558.zip
-
oh boy so it finally happened. 5:25. I gotta decide what to run next, probably E2 I guess :) VOD: youtube h1sp-525.zip
-
Heretic E1 SM-Speed in 5:32 okay since sub 5:30 might take a while, I'll post this in the meantime VOD (youtube) h1sp-532.zip
-
E1 SM-Speed in 5:37 took me long enough VOD (youtube) h1sp-537.zip
-
pardon this little self promo but I just want to share this little project I've been working on ) It certainly turned out to be way more difficult than I expected. But I feel like I am getting close. I'd be happy if people join me live on my twitch for more attempts :) Heretic E1 SM-Speed in 5:41 (youtube) h1sp-541.zip
-
Thom Wye changed their profile photo
-
well, I stand corrected
-
Heretic should have a true Black Plague 100% category since it doesn't have respawning monsters.
-
well, at the end of the day, I was arguing for using demos as an anticheating measure from the start :)
-
I am arguing here mostly from the understanding I have of the subject from Karl Jobst video on cheating in doom runs, but wasn't the cheated courtyard run caught because it was poorly spliced? would it slip through if the runner checked for the tics with no input? or more broadly, is it possible to splice runs so that it doesn't show in the demo file? or to successfully present a to any degree tool-assisted run as legit gameplay run?
-
well, if crispy gets multiple episode demo recording capabilities, we'll be able to observe what effect it will have. maybe the time is right for that kind of category and @kraflabdemo file is NOT the only way of verifying a legitimacy of the run. other games exist, they don't have demo recording capabilities and yet, their communities are thriving and runs are being verified for legitimacy through whatever means they have on hand, beginning with cummulative knowledge of the community on what is reasonably possible to perform (sped-up TAS runs with slow-motion gameplay), and continuing with just an analysis of the video recording, or the fact that the run was being streamed live. don't get me wrong, the demo format is a very powerful and convenient way of validating a speedrun, but it is not the only one, maybe in 1995, but not today with live streaming
-
@PVS you kinda said it yourself. the communities are tiny, both here and there, merging them together will mean more stuff happening, more people bouncing ideas, strats and routes off of each other. I think it would be better for everyone. @kraflab I mean... the demo community in places still lists episode times for the first 7 maps separately from the total time, like we're stuck in 1995 and we don't have anything but the demos. or the topic of all-episode runs we talked about couple days ago. tradition is great, but it shouldn't be just a pair of shackles limiting your options. To a person who today decides to do runs seriously, the demo recording traditions might easily look like a relic of the past, with no justifications for anything except for historical justifications. I could just the same way ask, why would anyone doing a speedrun today not record a video of it and make it one-click accessible to the whole world, instead of the download to unzip to commandline process (and I would answer myself: because of old low-end laptops like the one I am using right now :) ) but I think the facts that we can store and replay (and re-record) the demo for a ridiculously low storage cost that demo can be analyzed for cheating, and the incredible job @fabian is doing on the crispy port to make demo recording as easy, as accessible to anyone and as little cumbersome as possible (and I can't emphasize this enough, one keypress reset) are all reasons to have the demos still around.
-
@PVS you should really check out the speedrun.com heretic page ) not only are these routes for episodes 4 and 5 already in place, but they were put in place maybe 2 years ago by now? (by me lol) I was and perhaps still am guilty of kinda disregarding the heretic demos collection in the same way, many things I did not see on speedrun.com and therefore considered my own ideas were in fact already done before by the demo community. I repeat myself but I just think the two communities should be tied together way more than they are, since the goal of finishing the game the fastest is shared.
-
@kokrean the route would be timebomb-jumping onto the inner ring, opening the gates to the outer ring, grabbing the wings, grabbing the green key, grabbing the second wings and then finishing the level normally the key part is the timebomb jump onto the walkway, the linedef opening the doors to the outer ring does not need you to go through the yellow door
-
@kokrean but you can open the outer ring of the map where the wings are without setting foot in the central yellow key pit