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About Gemidori
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If they're an option then it's an okay thing to do. Same goes with cheat codes. If you beat the game with saves or cheats or whatever, on the easiest mode, then you've still beaten the game. No one can refute that
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I usually just save the BFG for Cyberdemons or Arch-Viles, unless there's a big crowd that I can't just blow up with a rocket, or I lose patience with a bullet sponge
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Doom 3 had an easter egg right before Cyberdemon that led you to a bunch of PDAs from id Software devs. Never noticed it but I did notice the Rage one from Lost Mission lol
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The Dark Lord was actually kinda fun lol. Doom 3 is a good game but is kind of dull. The cliches of "slow reload" and "limited run" really don't help the experience. The base game was pretty neat from start to finish, but the DLCs just drag on Also, while I love both, I think Doom 2 largely has better maps than Doom 1, except for E1 of course. They're more open, you got more kills and some of them can be more intense than 1. MAP28 is a complete asshole though lol And if I ever try to 100% something, it's gonna be kills honestly. Secrets can be a dick to find, when they're not broken ones anyway lol, and items? I only just grab what I see tbh, unless I'm super desperate for health or ammo. Also nuDoom lore is a legit barrel of fun (reference unintended). It's one of the only deep lores besides Kirby that I'm unironically invested in.
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I like the concept they went with, though if I had to change anything I would do one of the following: A1. Give him more phases. He would have enough health bars to fit the health bar (so like 12 or 13). To contrast, pull a page from the Harder Dark Lord mod and have him not be invulnerable with the shield. A2. Make him STUPIDLY aggressive. His fight is evocative of deathmatches, so let's make him the equivalent of a hyper-focused, salty elite gamer guy. Have him use his shield bash like three times, and at very fast speeds, give his turret projectiles more horizontal spread, and maybe change up his spawns so that Marauder ghosts can appear. A3. Give him more attacks. Have him do things like a mach tornado (i.e. Hell Guard's spinning attack but moving around much more), more long-range attacks (jumping at you with a fiery shockwave), have him throw you when you're too close, a teleport for right you're about to parry him, maybe even have him whip out a GIANT quad SSG or an even bigger demonic BFG to shoot and cause enormous damage. A4. Have him go even more aggressive in his final phase. He moves around a lot faster and shoots out more grenades, the reaction time for his parry is halved and he tries to heal himself automatically (but can be stunned out of it). If they really can't do the dragon phase like they planned, maybe have him use a pair of mech wings in his suit to fly around and drop bombs (shoot the wings as a weak point and he'll be back down). As a final ditch OHKO effort, when his health bar goes to zero, have him stop and go staggered for a bit...and then fire the rest of his BFG rounds before collapsing again for one final punch. A5. I would also change the end cutscene a bit; after Davoth drops his Crucible, have Doomguy rip him out of the armor, rocket launcher it so it can't be used again, and then cue the stab and "NO". A6. More dialogue lol. Maybe stuff like "Your corpse will rot in the Blood Swamps!", or "You wage war with the invincible!" and perhaps "You are no god, Slayer. Not to me." too. If we're going extra cheesy, just make him belt out a good villainous laugh. B. Just shelve his fight entirely and make him prominent, but invincible, throughout the DLC, and end with a grand buildup for him as the ultimate big bad of the next game. It's less satisfying, but he's the ultimate antagonist of the franchise and I think he'd need a lot more buildup. Replace his fight with something like a reborn Spider Mastermind, Mother Demon, or maybe something else like Erebus from the art book.
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Music Should Doom 64 for Doom II have a MIDI pack?
Gemidori replied to Gemidori's topic in Mods & Resources
Hell yeah, pretty much every new track is awesome, though I believe my favorite is Lurking -
The .wad does have mostly unique tracks but some maps still use stock music from Doom 1 and 2. I feel like someone could give it similar treatment to what Rebirth had and give the remaining maps unique tracks Would it be worth it or wouldn't it be enough maps to warrant it?
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Super Smash Bros. Ultimate gets Doom Slayer as a Mii Fighter
Gemidori replied to lokbustam257's topic in Everything Else
I do find it clever that they used the 2016 pistol, it's basically just a laser gun like the Mii's is Plus it abides to the "no real guns" thing, but at the same time there's Snake with bazookas and Bayonetta with fucking heel guns I personally would have swapped Sora and Doomguy's places around, but the fact that our boy made it into the game in any form makes me happy enough -
Title: The Deadened One Title: You are DOOMed Title: Shocking! Man Falls Over And Doesn't Get Up Title: Your Aiming Sucks Title: Who Wants Deep-Fried Marine? Title: Respawning At The Impossible Part You Hate Title: Deleting Save Data Title: Lost Like Tears in Rain Title: Thou Hast Lost A Life Title: You're At Tier F Now Title: Fatality! Title: You Fell To Ground And Died Title: You Are Dead, Not Big Surprise Title: Untenderly Tenderized Title: Don't Clip That Sub: You're lucky we're still respawning you. Sub: 'NAME' hears a laugh track echo as they expire. Sub: Amazing! You have made no progress. Sub: Breaking your crap won't help you win. Sub: Oh RNGeez you had some bad luck. Sub: You have fricked it, officially confirmed. Sub: 'NAME' sucks ass and needs to quit already. Sub: 'NAME' gets bored and takes a nap on the ground against the player's will. Sub: That was an Imp in disguise by the way. Sub: Don't quit yet, we still want to make fun of you! Sub: Sir, bleeding to death. -Doomster Chief Sub: Death, what ist thy sting?! Sub: We're running out of text ideas so please git gud already. Sub: Joel confirms, zero points for this .wad. Sub: You have 10 seconds to continue! Protip: In order to use a gun, shoot it. Protip: If a barrel is in your way, shoot it at close range only. Protip: Dude just BFG everything already. Protip: Cyberdemons aren't strong, you're just a pussy. Protip: We forgot what to type in here so lol you suck. Protip: Every victory is a small failure since you know you'll die again later. Protip: Drink beer to heighten your senses. Protip: Feed your pets. Protip: Mancubi deal very little damage. Protip: Pinkies only have long ranged attacks. Protip: They're not meatballs, they're Pain Elementals. Duh. Protip: Samuel Hayden has love handles. Protip: Cacodemons have huge gaping cloacas. Pain Elementals too. You're welcome. Protip: Press the Jump key to jump. Protip: Freeloading is for scum.
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No, actually, it just had a portal to a dull boring set full of goofy morons in costumes and awful computer generated effects
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The funniest thing is that id (specifically Hugo I believe) stated early on that they deliberately made Eternal's story feel like something from a comic book or Saturday morning cartoon, so they pretty much chokeslammed the story into wackass cheesetown fully intentionally and just totally stopped taking it seriously I do enjoy nuDoom lore, but it's so easy to poke fun at it.
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"YOU MUST NOT RESURRECT DYNGUS THE DEMON KING, FOOOOOOLLLLL-" [transforms into angel beast and explodes] [ months later in the final battle ] "You have been lied to, human. I am NOT Dyngus the Demon King! I am...DYNGUS THE GODSATAN!!!" [dies]
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True there lol, that was an oversight on my end It is a nice sign of character development though; initially Doomguy was the one being hunted, but after Daisy died he had vengeance on his mind By the time of nuDoom, he is no longer the mouse chased by cats; now he's actively hunting demons
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Classic Doom has almost zero story apart from what you see in the manuals and text screens, but the latter is really just your progress being reported, and only the first game's manual had a tiny storyline that you'd be forgiven to miss. It's all just "Dude fucking hates demons" and that's it. Doom 3's lore is kinda dull and generic, but it did its job fine. It did honestly feel like some Alien knockoff which did make the game feel like it didn't have much of an identity. I know little about the depths of it anyway so no further comments. Now for a hot take; I do like modern Doom lore, in a way. I kinda take it as a satire of shitbag sci-fi and fantasy lore. It's cheesy as hell and ridiculously stupid, but it adds to the fun of it imo. I am able to get into it a lot more than say Mortal Kombat's current lore, which can't even keep a background character's death consistent within one game. By contrast Doom is still a clusterfuck to process all of it, but it's still easier to follow, and when you boil it all down to the barest essentials, it still amounts to just a way more descriptive version of "Dude fucking hates demons". I do like how Doomguy himself doesn't want to deal with the lore either. Like in 2016 he just tells Hayden to fuck off twice and literally just spends the rest of the reboot games killing demons, or doing something that would aid him in doing the aforementioned. He's basically just the player; largely disassociated with the story because he just wants to shoot the damn gun.