it is still not showing. I tried changing a few things but nothing worked, so this is how the script was + now with the player spawner you made
//////////////////////////
actor PlayerTrail : Actor 3505
{
Height 16
Radius 16
+NOGRAVITY
+NOBLOCKMAP
States
{
Spawn:
TRAI A 1
TRAI B 1
TRAI C 1
Stop
}
}
actor PlayerTrailSpawner : Actor
{
States
{
Spawn:
TNT1 A 1 A_SpawnItemEx("PlayerTrail", -16, 0, 8, 0, 0, 0, 0, SXF_SETMASTER|SXF_TRANSFERPOINTERS)
}
}
ACTOR FastDoomPlayer : DoomPlayer
{
Player.ForwardMove 3.2, 3.2 // Increase forward movement speed
Player.SideMove 4.2, 4.2 // Increase sidestep speed
States
{
Spawn:
PLAY A -1
Loop
See:
PLAY ABCD 1 A_SpawnItemEx("PlayerTrail", -16, 0, 8, 0, 0, 0, 0, SXF_SETMASTER|SXF_TRANSFERPOINTERS)
Loop
}
}