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L0l1nd3r
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[RC5] EVITERNITY II - RC5 Released!
L0l1nd3r replied to Dragonfly's topic in WAD Releases & Development
Softlock in map 04 where if monsters get stuck between sectors 391 and 2695, 2695 will not raise reliably to allow the player to continue if they fall. I managed to capture this in a demo, ev2_04_softlock.zip where the specter managed to enter the cave, get hit by the shotgunner, and get stuck at about the 20-second point. -
[RC5] EVITERNITY II - RC5 Released!
L0l1nd3r replied to Dragonfly's topic in WAD Releases & Development
In map 35, it's possible to miss killing the 8 Cacodemons in the isolated south central Hell area: Hit the switch, Linedef 5681, and run through the entrance before the barrier goes up. Hit the switch on the back side of the barrier, Linedef 2634, and it also lowers the Cacodemons. There's now no way to kill them. -
[RC5] EVITERNITY II - RC5 Released!
L0l1nd3r replied to Dragonfly's topic in WAD Releases & Development
Blankets for all the common bed sizes. -
Hate to bump this thread, but I'm curious if there will ever be a final release.
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My solution to this problem is to use a bit of fluidsynth raw output piped to ffmpeg's raw input and loudnorm filter. This takes the guesswork of midi gain out of the equation. This is my batch script for converting midis to normalized vorbis for vid-dumping my demos from dsda-doom. set "file=%1" set "soundfont=Your_Your_SoundFont_File_Here.sf2" echo Converting %file% using %soundfont% fluidsynth.exe -C 0 -R 1 -r 48000 -T raw -F- -q %soundfont% %file% | ffmpeg.exe -f s16le -ar 48000 -ac 2 -i pipe:0 -filter:a loudnorm=I=-16:dual_mono=true:LRA=11:tp=-1.5 -c:a libvorbis -aq 9 -ar 48000 -y %file:~0,-4%.ogg You'll need to get fluidsynth from here: https://github.com/FluidSynth/fluidsynth/releases FFMpeg can be grabbed from here: https://www.gyan.dev/ffmpeg/builds The GitEssentials build is more than enough. You'll also need a SoundFont. Save the script as convert-vorbis.bat and ensure ffmpeg.exe, a SoundFont.sf2 file, and fluidsynth.exe and its .dll files are all in the same folder. Then you should be able to drag and drop a .mid file onto the .bat file and get a .ogg file. Also, change the "Your_Your_SoundFont_File_Here.sf2" line to the name of your soundfont file. And don't use spaces in file names. The command prompt does not like spaces and will not know what to do.
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Can't wait to path my way through more of these maps for some slick TAS runs. Anyway, enjoy a preview of my madness. Monsters are only in the way of my "pathing."
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Sunder - Map 14 (Hive Mother) Demo: su14x755.zip YouTube: https://youtu.be/i2ci0plexo8
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Cool. I don't want to commit to a bonkers tas run until the final version.
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I'm curious as to when the final version will be released.
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Welp. Time to see if I can TAS may way through this in less than 2 hours like I did Okuplok. There goes at least 60 hours of my life...
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VR-3EKKR is in GZdoom format. So, sadly no super TAS demos. :(
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I opened vrekkr in UDB, and it appears to be in GZDoom format. So sadly no super TAS demos of vrekkr.
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Sunder Map 13: Obsidian Nightmare Demo: su13x1125.zip YouTube: https://youtu.be/tZX7xNsnWsk
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Sunder Map 12: The Zealous Machine Demo: su12x1539.zip YouTube: https://youtu.be/gEmuPQXjv0U
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Yes.