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Elto Gaming

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  1. https://www.mediafire.com/file/o3iyt1dyia5u2jy/MAP25.wad/file hey doomkid, this is a map 25 i made set in hell. the midi is from sigil's second level. i'm not that great at mapping, and i don't have a lot of experience. that being said, i did the best i could. the level's name is Bloodshot Sunshine, and i spent a week making it.
  2. I am aware that people have sold games that had been using gzdoom, but I was also wondering, if games on the Eternity Engine would be okay to sell too? EDIT: I read the text files. I know now.
  3. I’m pretty sure all of us are aware that add ons are being, well, added on, to the original doom games. My question is, does the doom wad have to be vanilla compatible in order for it to be used as an add on? Like if it was made in any zdoom format would it still be able to be used as an add on? Sorry if I didn’t word this very good.
  4. I'm making a total conversion for Doom 2, it's a survival horror, and I wanted to make it so that you can only run for a certain amount of time before stopping. So a stamina system. But there's a problem -- I have no clue how to program that. If anyone knows, please tell me. I want to make stamina a crucial part of the mod.
  5. How do I make it so that you kill a boss and the floor lowers? I know how to do this in hexen and other formats, but I’m using the vanilla doom format. I have tagged the floor with 666 but nothing has happened. What am I doing wrong? (the enemy is the spider mastermind)
  6. So I played Blades of Agony the other day, and noticed that the mod had an exe file in the folder that could run the mod, and I was wondering if anyone knew how to convert a doom mod to an application (exe). I can't find the answer anywhere online, so i was wondering if anyone on here knew.
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