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ZigfriedYoshimitsu

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  1. @Catpho Bloodshedder and TGH have nothing to do with Doomworld's frontend and vice versa. If anyone you should tag @Linguica
  2. Kind of sad, but at the same time 99,999999% of people will not be affected in the slightest. So whatever.
  3. It's always sad to hear about the Doomworld old guard passing away. RIP
  4. The 4.6 release is awesome, great job! Great choice of the secret sound too. :D Anyway I have a question: what's the motivation behind vanilla mode resetting the controls too? I find it a bit strange, given that even in vanilla doom you can set the controls up the way you want, you don't have to use the arrow keys and whatnot. This can be dealt with with a separate .cfg file that contains your bindings and that can be executed from the console, but I find it a strange decision nevertheless.
  5. Press win+r, type "mmsys.cpl" and there it is. You can also right click your desktop, make a new shortcut and point it to the command I mentioned, so that you can easily access it. For the old volume mixer do the same but type "sndvol.exe". I missed you making threads like this OP. I thought they banned you. :D
  6. RIP man. Gone too soon. 

  7. Another bug lol 1. Get to the exit of a level 2. input the IDCHOPPERS cheat 3. exit the level 4. in the next level, change your weapon You'll see the flashing effect that happens when your invulnerability is running out, thus gaining invulnerability for a few seconds. This shouldn't be happening because invuln never lasts beyond the end of a level
  8. Are messages intentionally not aligned to the left edge of the screen in widescreen mode?? Seems like a strange oversight
  9. If vid_widescreen is on and you're in windowed mode, you can resize the window in such a way that the ammo counter bleeds over to the opposite side of the screen. Also the vid_fullscreen CVAR seems to just not work. If you try to change it, literally nothing happens. Also, if you change the vid_borderlesswindow CVAR while in fullscreen mode, the alt+enter shortcut stops working as well, until you restart Doom Retro.
  10. Found a bug 1. run DR 2. open console 3. type map x where x is literally any number if you're running with doom2.wad, DR will now crash However if you're running with doom.wad, more interesting stuff will happen 4. press enter (nothing will happen) 5. delete x from your input and type any level name instead (eXmY), press enter You'll end up in e1m8b, with the music from the level you specified. EDIT: also I see you fixed the "vid_windowpos centered" bug I reported earlier but there's another one: "vid_windowpos X" is getting treated like "vid_windowpos centered" no matter what X is, it can be any string like "fioejwiudewiudhe"
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