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0o0[ULTIM4TE]L1FE[F0RM]0o0

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  1. Yes, exactly, I agree with that especially considering the fact there are like thousands of user-made campaigns already that, in a way, are just more of Doom 2... It's like there are thousands of DLC's for it that are all free and are mostly a hundred times better than the original and also a lot longer and bigger. It's just really insane if you think about it... you could play Doom 2 every day for hours, and I'm sure you could keep playing non-stop for years if you play like 12 hours a day because there are just that many actually really good campaigns for it! The least thing id Software should do now is give us more Doom 2. It would be remembered because it's from Doom 2 but it would be something like Plutonia or Final Doom... it's just another Doom WAD, Plutonia is a REALLY GOOD Wad, but also just another Doom 2 WAD, or maybe another Final Doom WAD, but honestly Final Doom doesn't really have that much more stuff than Doom 2 if anything at all... so it is, in a way, just more of the same, really... I personally think that Id Software should make another intense game but after Doom Eternal and 2016 and also Doom 3 I literally have no clue what they should do... all I could think of is fixing some of the issues I have with Eternal... I always thought that having a chainsaw that reloads is a little bit against the concept of the game though. They don't want you to have ammo but they give you a chainsaw that reloads eternally... but at least you can't just stand there behind coverage until your firecharge and chainsaw is refilled so you have to flee and try to fight back on low ammo which is fun but it's still not perfect to be honest. They are onto something good but it does, in a way, remove the tactics of Doom to an extent. It's still very tactical but it's not quite the same as the pickup shortage requires smaller demons to keep coming at the player constantly in order to have a chance to survive and since there are always enough of them you don't really have to think about it THAT much. The chainsaw is an awesome idea but it would be even better if there aren't that many small demons, and if the chainsaw doesnt reload, and I also think the firecharge should have pickups lying around, and also the grenades should just be pickups lying around. Now you could tell me to just play Doom 2016... but my issues with 2016 are coming froim somewhere else. That game is literally too god damn slow for me! It doesn't have the dash, you have quite a lof of ammo PLUS a chainsaw that can hold up to 7 slots that means 7 small demons can be killed by that but there are even more pickups everywhere than there are in Eternal so you already have a lot after upgrading all weapons plus that chainsaw... it's just... too much. ALso the pistol basically makes you be able to make an enemy fall asleep for a second and make a glory kill almost whenever you like and if you're low an ammo they sometimes drop EVEN MORE ammo for you to pick up. It's just... I don't want to sound mean, it's fun but also pretty mindless shooting without having to think much about your ammo. The start is fine but after getting all upgrades it becomes just ridicolous... and why are the upgrades sometimes secrets? The game would be fun if the ammo shortage would still be there, at least it would be BETTER, but that way it's just SSG spamming and Rocket launcher spamming in the later levels. Not much ractics required there. I think the perfect Doom right now would be Doom 2016 using Eternal's fast-paced combat and difficulty, the enemy attacks and the movement with the differences being ammo is still short, there is no pistol with infinite ammo, the chainsaw does not have infinite fuel and there are a few smaller demons BUT they do not keep coming at you infinitely(or at least it feels like it, they are either infinite or they are just way too many). but it can keep those Jumping and climbing passages though, I really like them to be honest. But yeah, it would basically be a little like Brutal Doom with the difference being it has Doom Eternal's way faster pacing and the dash moves and that stuff, and also the weapons mods are really really great, they should stay as well. But that way it would just be my personal perfection and I'm sure many others of the community would really like something like that as well especially fans of Eternal and the new Doom games in general. That's how I see it honestly. (Oh... and about the Glory Kills... they can stay, but I just think they shouldn't give you that much health back... just a little is fine though if you're low, I think that'd be pretty much perfect since you'd have a reason to do a kill move)
  2. Ah, okay, that makes sense! Sounds pretty good to me. Please let me know when it's finished so I can play through this. It looks really 10/10
  3. Well, I hope my PC will be able to run it... oh, also I've googled what graphics card I have yesterday, it says it's an RX 580 Series. It looks very demanding on the hardware
  4. Where can I download it? Is this GZDoom? How did you do that? Where have you got the blue light? I want to be able to do that too
  5. I have never played an Invasion WAD but it sounds I should probably play an invastion WAD
  6. Oh, damn. Well, I'll definitely stick to regular GZDoom then.
  7. I mostly play either Brutal Doom v21, v20 or v13, but apart from that I have almost all the versions except for a few that are lost to time which is extremely sad but apart from that, I have Project Brutality version 3.0 and 2.03. And yeah, I'll definitely try BD v21 next time. But I'm not sure if I'll go back to GLESZDoom though, it's incompatible with Vulkan... I'll reconsider if Beloko makes a version for Vulkan, though.
  8. Ah shit, alright, we should probably not bug him about it then... Also... I have a little trouble comprehending this sentence because honestly your English isn't really that good, not meaning to be rude, but you gotta work on it a little. If I'm guessing correctly you're trying to tell me you're surprised that AoE and PB even booted right? Well, I haven't tried AoE and PB yet, right now I'm actually playing Project Brutality together with the Hellbound WAD while listening to some Hellripper in the background but I might maybe try it. Just to see if it will even work at all, that might be interesting!
  9. Ah, interesting. Well, I think Vulkan is just superior then I guess. And Mark should definitely make the code less weird then, I recently heard a similar thing about Minecraft to be honest, so they made an entire Update just to make the code less chaotic. Also I have no idea what that stuff is you're talking about except for Linux, I know what that is, kind of.
  10. Ah, okay. Well, I bookmarked it to my web browser, I'll definitely make sure to read it, I just kinda need a break because I've been doing mapping for 3 hours non-stop now
  11. Damn. Okay, I will note that I shouldn't combine Aeons of Death with Project Brutality...
  12. Damn, really? I didn't think it was the mod itself that's just programmed poorly or something. Sorry then, my bad
  13. Interesting. Well, this is a lot of text so I'm going to read it later.
  14. I mean it doesn't run 100% flawlessly, it's laggy sometimes in Brutal Doom and PB(Project Brutality)
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