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Death Bear

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Everything posted by Death Bear

  1. @BluePineapple72 At this point, start paying @FEDEX to check all our links as we post stuff. Always prompt in catching it, and it's actually super helpful as we apparently keep failing at it. XD Really appreciate it!
  2. Thanks! Will update. I sent an update to Blue for the next update, addressing this.
  3. Awesome! And YES! Isn't it great? I'll be playing through it myself pretty soon!
  4. About damn time! Go love the alien!

    Mapping at Warpspeed - RC1 is out!

  5. It feels really mad satisfying to finally have this beast out! This has been in cryosleep for TOO damn long! Ramming Speed, everyone! Hope you enjoy! Congrats to all our amazing mappers, contributors, and playtesters!
  6. Here ya go, @EagerBeaver. That was fun! Map Name: Vile Symmetry Description: Hot Brick and Blood IWAD: Doom2 Format: Boom Game mechanics: no jumping/crouching/mouselook Difficulty Settings: No Custom textures: No Build time: 56 mins Music: Pendulum by Psyrus Tested: PRBOOM+2.6 & GZDOOM 4.8.2 Screen:
  7. “Okay, genius, let me put this in terms that you'll understand…The thing you just did, it's woken up the dead - and they're ticked off!” Happy Zombtober, everyone! Time to get mapping! 🧟‍♂️
  8. VERY VERY VERY Excited to see this! I will be playing again from start to finish, and look forward to the new maps, as well!!!
  9. I am, I am just trying to finish up 2 speedmapping compilations, as it is. I wanted to see this at least fill the second megawad, which is why I resurrected it.
  10. Thank you to everyone who contributed and helped out! What a wonderful 2nd anniversary celebration of speedmapping! This has now become our event with the most submissions yet with 59 maps! And that’s it, y’all! Submissions are closed. You don’t have to go home, but you can’t stay here! 😂 But don’t go too far! Blue and I will be compiling and playtesting starting this week, so be on the lookout for that! We plan for RC1 to be here quickly! Pineapple Under the Sea Studios will also be launching our October PUSS event soon, as well as a new quarterly series. Plenty of mapping to come! We’re also wrapping up a particularly stellar mapset that should be invading sooner than later. See you soon!
  11. Last call! Party ends in about 2 1/2 hours from this post (11:59 pm EST).
  12. Another one. Map Name: Shuffling From Evil Author: Death Bear Music: Hit the Overdrive by James Paddock Sky: None Format: Boom Difficulty: None Time: 1 hour and some fixing Gimmicks: Doom 1 Stuff, Something Doomcute (low effort lol)
  13. 5 Maps by Death Bear Boom Format, No Difficulties, No Sky Yet Map Name: Pond of Despond Music: Going to Hell by The Pretty Reckless Gimmicks: Hellish Theme, 13 Monsters Time: 42 mins Map Name: Lair of the Father of Bones Music: Praetorian by Psyrus Gimmicks: Hellish Theme, 13 Monsters Time: 35 mins Map Name: Ripped Music: Cave Dwellers by Tristan Clark Gimmicks: Hellish Theme, 13 Monsters Time: 32 mins Map Name: Torn Music: Thanatos by Tristan Clark Gimmicks: Hellish Theme, Pinky Horde Time: 45 mins Map Name: Fires of the Vilified Music: The Eternal Emptiness by Myrgharok Gimmicks: Hellish Theme, Pinky Horde (kinda), Inspired by PUSS map (Nightmare in Sandy's City, that one fight), No Hitscan Time: 50 mins
  14. Bumping this to remind everyone we're in our final day! Almost time to blow out our candles! Join us on this blessed hellride to the end!
  15. Shootshootbangbangbulletbulletgun. Always a pleasure! Look forward to seeing what you do with a mapset. Also, really dig that MIDI.
  16. Our birthday party continues through the weekend, concluding late on the 25th! That gives you today and tomorrow! We have a glorious 45 maps, currently! Map it up!!!
  17. PUSS is currently accepting submissions for three projects: Revenge of the Speeddemons, Dead Mappers Tell No Tales, and Hell Yeah (as mentioned above multiple times)! Hell Yeah concludes in a week, the other two are open into November. So...if you want to map Rowdy Rudy-style, Pirate-style, or some gimmicky 1-hour Speedmaps, we got you!
  18. How exciting to see that we've already made it to 27 maps! Just a reminder we have a little under a week left to submit a map, and @BluePineapple72 has already begun the process of compiling our submissions and adding in our custom graphics. HELL YEAH! A friendly reminder, as well, that there is NO LIMIT to how many maps you make, so long as they fit the rules. Party on!
  19. Map Name: Ghostgrinder Author: Death Bear Music: Ghostgrinder by james paddock Sky: ALLBLACK Format: Boom, complevel 9. Difficulty Settings: Yes Gimmicks Used: - Inspired by music track - Boat - Something Doomcute - 2 Boss Battles (I mean, kinda.) Build Time: 1 hour. Comments: December is gonna be a lot of fun. Map Name: Puddle of Sacrifice Author: Death Bear Music: You Aint the boss o' me by james paddock Sky: RSKY3 from the resource pack Format: Boom, complevel 9. Difficulty Settings: None Gimmicks Used: - hellish - 13 monsters - doom 1 stuff Build Time: 45 mins Comments: 13 is my baby.
  20. Damn. I would. Sorry @Steve88! Now, since I have this thread bumped… I want to remind everyone that this is NOT JUST for returning PUSS mappers, it’s for EVERYONE! Join us in the fun! The water is fine!
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