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About Jägger
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WAD Machine
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It took me almost 4 years to finish this wad, but now I can say proud that I finished and plublished my first Doom wad. If you search for a more classic wad with Doom textures and with not too much extravagant level designs, this is your wad. There is new music I composed myself, I'm not good at it but I put my effort to create all this mod. Also it have 4 chapters and all difficulties are avaliable. I let you with the description that will explain some details about the story, specifications and some captures of the gameplay. Description Specifications Screenshots Download DARMAK.wad I hope you enjoy my first wad! P.S. I want to thanks my two playtesters: Pietro_A_Claudis and Daxter_Xavi
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It's a simple level but a good first map, I like the way you represent Bad Toy 3D's first level. There is an error with the return switch, but I see you fixed it. ¡Continúa haciendo mapas! ;)
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It depends of the function of your room, the trick is use different styles in your level. If you make a small room, avoid making it a square or a simple shape. And if you want to make an arena room, make it dinamic, build elements like a zone with stairs, put liquid surfaces, maybe a room that is opening his walls. Use your imagination, the point is to make it fun and different. To small rooms and corridors, Doom's first chapter is perfect and for arena style rooms check the hell levels from Doom II, use it for inspiration.
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Good map to be the first one, but I found some things you can change to improve the level. For example, the red and yellow doors haven't the color doorsides and all the rooms are too big and feels empty, if you make smaller zones this problem will disappear and the level itself will look better. Continue creating!
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I played the level and to be your first map it's good. All rooms are different and you didn't abuse of keys or switches, also the difficulty is pretty fine. I'll hope you continue mapping! A little advice: For your next maps, try to avoid making lineal maps, use the same rooms to make several tasks or to connect with other parts of the map.
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Doomworld Maximum Project 2021 - On IdGames!
Jägger replied to Obsidian's topic in WAD Releases & Development
Interesting idea, sign me up! -
Ultimate Doom: How we saw '95 [CANCELLED]
Jägger replied to Biz!'s topic in WAD Releases & Development
I love the idea, I choose E4M4 and if you let me E3M5 too. -
Yay! Today I will start and when you have the midi or the first map send it to me for knowing the style and for inspiration, if I have any doubts I'll ask you.
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I think that the gameplay of Doom is awesome, so what I enjoy about wads is the way they're designed, I like to see new environments and different style maps that makes the game more fresh and beautiful that this is possible with a new and creative story for the game, that's the excuse to create a new world with new ambience and sensations. Examples of what I say are BTSX, Perdition's Gate, Doom Zero, Scythe or Eviltech, I always enjoy them and learn new things about how to design levels and compose music.
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I like the idea, I'm a big fan of making maps but I never worked with other people so I would like to work in the project, I choose map 4. If you have map 1 send it to me because with it I can see the style and some important textures like doortrack texture or lifts textures. Also if you have the midi of the level send it too, to listen it while I'm making the map and get the ambience of it.