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Bloodbath Giraffe

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About Bloodbath Giraffe

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  1. Ok so after a few hiccups trying to get it on Idgames its final up. It's always is a good feeling when you wrap up a project. Now off to find or start a new project.
  2. Hello, I have tried to submit my wad to Idgames but it get rejected for Contains unmodified id Software resource. I have looked through the wad on Slade and don't see any thing obvious that might cause it to get rejected. Is there a way to see what is a wad is causing Idgames to flag something as an unmodified resource? I have linked the file in question below. Thanks, VoiceAbyss.zip
  3. @Terminus Sorry it took so long to get back to you I'm still learning DeHacked stuff and had to ask around. Turns out it was a easy fix. I have uploaded a new version that lets GZdoom see the dehacked file. VoiceAbyss.zip
  4. @Doomy__DoomDo I need to replace that line for have a different line of code in Dechacked for doom to require the dehacked?
  5. In my wad I replaced the Spiderdemon with they Tyrant 1000HP Cyberdemon using Dehacked. In Dsda and other boom ports everything works as intended, but in GZdoom the Tyrant has the correct sprites but has the mastermind sounds and attacks. How can I make the Tryant work for both DSDA and GZdoom? I have attached a copy of the WAD below if you want to take a look at the file. Thanks for all your help in advance. The_Voice_in_the_Abyss_RC3.zip
  6. Release number 3 is out now, it can be download form the first post or ill link it down below. If you find any other bug or something needing fixed please let me know. If I don't find any other errors after another week i will fully release the wad and upload it to Idames. - For the first 8 maps the difficulties have been added in. How i implemented the difficulty is for medium its all the same monster with more health a few more armors, For easy very minimal mounter count change and types, but with more health and armor. This way the player can get the full experience, but with more way to recover. - NG+ I have removed about 15-20 percent of the health from the maps as it was still easer then I intended it to be. I added more health originally for NG+ so now its more inline with the base game, but still elevated due to the harder fighters and more monster you will encounter. Map 2 - Elevated the red key platform so you can't jump there from the raising platforms also for NG+. Map 3 - Replaced and moved some monster closets so the cybers would not kill approximately 50 monsters when the map starts also for NG+. Map 8 - Fixed the incorrect starting position for NG+. - Fixed a few small texturing issues. - Fixed a monster starting inside of a barrel The_Voice_in_the_Abyss_RC3.zip
  7. @Raith138 hey sorry I am already doing a map with someone else, might have time to do a small map latter if your interested for this project.
  8. Release number 2 is out now, it can be download form the first post or ill link it down below. If you find any other bug or something needing fixed please let me know. I am still working on adding in the difficulty and hope to have it implemented in a week The_Voice_in_the_Abyss_RC2.zip Map 1 - Deleted cells in NG+ because there is no plasma gun available Map 2 - Deleted cells because there is no plasma gun available Map 3 - Fixed the HOM in software rendering also for NG+ - Fixed the rad suit fix so you cant stat the fight then leave NG+ Map 5 - Added more cacos to the red key area Ng+ - Fixed the chaingunner and cyber ambush also for NG+ - Fix it so archviles and revs cant fall off platform also for NG+ Map 6 - Added damaging floor to the starting room also NG+ - Fixed missing sky texture by yellow key fight - Fix the fight with the lowering door so you could not activate it and run out and also eliminated the platform you could also stand on - added an extra achvile to yellow key area Map 7 - Fix HOM by 3 key switch also for NG+ - Fixed torches stuck in pillar also NG+ - Fixed incorrectly blinking wood by yellow key fight also NG+ - Fix ledge by yellow key to bypass trap to get to the blue key also NG+ - Fixed all 3 key being by the 3 key door NG+ - Fixed 100 monsters not teleporting in by blue key fight NG+
  9. @DreadWanderer Glad your liking the maps the new game map were all tested and beat pistol starting so they are doable. If you are using software the HOM show up but if your using openGl it looks correct. I will add that into the readme and the post.
  10. Voice in the Abyss is an 8 map CL9/Boom megawad where doom guy hears voice calling him deeper into the the madness. Fight your way through the demonic hordes to the end to see what surprises await you. After the end or the games you will be sent to a new game pulse version of the maps where the difficulty is increased or start at map 09 to start out on the new game pulse difficulty. - 8 new maps with New game pulse - Modifications to chain gun, rocket launcher and plasma - Replaced the Spider Demon and modified the baron attack - Color pallet and a few other color changes. Voice in the Abyss VoiceAbyss.zip
  11. Just a lonely mapper looking for love. I like longer maps with lost of detailing. I prefer arenas over incidental combat but I'm not picky. Not a big fan of BFG spam. If you map has under 200 monsters please don's reply. if you are ready to take this once in a life time trip with me please pick me as your partner. XOXO Bloodbath Giraffe.
  12. Hear are a few pictures of map 7 of a planed 8 map wad, hope to have it all done by the end of the year.
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