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SR388

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About SR388

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  1. played it last night, but I told you before, but for others here I recommend a playthrough!, I'm only 4 maps in but I really enjoy this wad
  2. finally remembered my password haha, if anyone wants to do multiplayer for whatever game I'm down heres my steam: https://s.team/p/fkdp-cmrt/qcpqpwnj
  3. for me its always when I go on stairs in quake 1 haha, I forget it usually kills bhop momentum
  4. thats a pretty stiff mouth animation lol
  5. yeah I feel like people always shit on controller for fps games, and while yes its not as graceful as a mouse, give controllers the best settings for a game and you can do a great many things still, tight and small deadzones, no aim acceleration for a steady aim, circular aiming instead of a cross shaped deadzone for a smoother feel, bullet magmatism and of course sticky aim can make an fps game feel just fine on controller. theres other vids out there that go into deadzones for controllers with more depth if your ever interested in learning more about it bro
  6. I know I've already said stuff about deadzone settings for controller users but I think this is a nice video for criticism to improve this port just a bit more
  7. would be easier if this rereleases deadzones weren't so big, and if it had more modern, circular aim over the old cross styled aiming, aim acceleration settings would also be good, I hope they give players options for that
  8. really loving this rerelease, but for the console peeps out there I hope they add deadzone and aim acceleration options, tried this port out on my old xbone and while its fun, that aiming is a bit stiff haha, you get used to it but man its a bit rough, hopefully they might do something about that
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