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Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
Just one last little update: The final fixed version (or, at least as fixed as they're going to get) of my past 4 maps are all together here: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/comeback Thanks to all who helped! OK, I'm really gonna go play Doom for real now......... -
Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
Thanks Voxelvoid! I think my gameplay suffers for not having actually played much doom since returning to mapping. I should probably take a break and start playing all the maps I've downloaded here (and the original - in all these years I've still never played Ultimate Doom or Final Doom, just basic I & II). Then again, I said that after my first map and immediately made 3 more.... -
Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
Great playthrough as always Clippy! You may have picked an unfortunate route here, but you always seem to pick a very helpful route for fixing my maps - like the yellow key door in the last map (no one else went to that building first, it seems) or finding that other softlock area on the fences in this map. Also appreciate your interior decorating tips for that TV area. The feng shui is definitely off in that room! Haha.. Appreciate the secrets compliment as well, though I think you're cat might have distracted you from one or two - you walked right past them! (ie, that lift back to the starting area isn't entirely pointless...like some of my other features). Thanks again! -
Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
Just thought I'd sneak this new version in before the next playthrough: https://wadhosting.com/Wad/5F4D508BFAF05D0BBC3934CE48AE2E6D90EEFEF1 Just a couple of tweaks. Nothing too surprising/drastic if you've already played or been following this thread. -
Gah! The yellow key door again! I knew your playthrough would be helpful! Too big seems to be the general consensus on this map - although I did receive this comment on another board "I like these sort of maps, where there's plenty of room and large areas even if there's not much to them ... MAP03 just blew me away - was not expecting that after the first two haha!" - so I guess there's a fringe market for maps like this out there. Next map should be a little more under control in that regard. Thanks as always Clippy!
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Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
@Soulless: Yeah, I'm thinking I'll just disassociate that bit from getting the actual key, and incorporate it in the existing secret part of that area - if those who know what I'm talking about, know what I'm talking about... @Clippy: Consider me tuned! -
Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
Thanks for the great review @ElPadrecitoCholo ! Based on all the feedback so far it looks like I finally struck a decent balance between design and combat in one of my maps - i.e., it doesn't entirely suck. I'm just finishing an updated version based on some of the suggestions here - I'm just debating whether I should change that first red key scenario. Is it a little too obscure/annoying for a non-secret, especially so early in the game? Thoughts? @Clippy usually does a helpful playthrough of everyone's WADs, so I'm also waiting for his input here - though I'm not sure if he's back to full strength after his comp crash.... -
Thanks man! Copious notes and entertainment - you definitely delivered in the commentary. Didn't really take that long to make - I've done 4 maps in 2 months since returning from my hiatus, which probably explains some of the sloppiness you noticed. I really appreciate you sticking with the map waaay past your 45 min rule. A rule which this map apparently inspired! Haha. Everyone seems to get lost and annoyed in my gigantic ridiculous maps. PS If you're not completely sick of it after listening for nearly 2 hours straight, the "chill music" (and my other custom music) is free to download from here: https://thechapeau.bandcamp.com/album/in-retrograde ...albeit, in this case (track 7), with some less than chill vocals. Thanks again!
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Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
Thanks again @Soulless - I love that you picked up on the meat packages. This was kind of a throw-away feature just to serve as steps to get out of the freezer. I didn't think anyone would really even notice them, let alone recognize what they were supposed to be! And RE: the soflock - wow, you really went exploring! Hahaha. I was actually going to make all those areas impassable but then figured, who would bother trying that? Maybe I should make that a secret.... @Phytolizer - I'm not quite sure. If you're using prBoom, there are no nodes in this, or any of my previous maps (I only recently learned about this), so I think its only compatible with certain ports like zDoom. El Inferno was kind enough to compile a Boom-compatible version of my last map in UDB - but I can only get Slade to work on my computer and its rather finicky with defining nodes. PS Silly question - how do you mention users in this thread? -
In addition to the more studied praise above, as a fellow practitioner of DoomCute I'd just like to add my kudos for such details as the plunger next to the toilet. I knew my bathrooms were missing something! Haha. Great map!
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Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
Thanks Zylinderkatze! I'm just doing my best to exhaust the possibilities of the standard Doom II pallet before venturing into the world of custom textures... Soulless - let's just say my use of the skull textures in the sub-sub-basement aren't just for decoration. Yellow + blue = red.... -
Map The Fourth - There Goes The Neighbourhood (v2)
raviner replied to raviner's topic in WAD Releases & Development
I must commend you on your prompt playthroughs Bio! This was definitely my favourite so far. I always enjoy how your initial amusement with my maps gradually turns into frustration. Haha. PS I assure you - the red card was there! But it seems my confounding choice of textures foiled you again.... -
I'm dialing back the size a bit from my last map and returning more to the style of my first map. Except, instead of being based on the urban neighbourhood I currently live in, this one is based on the suburban house and neighbourhood I grew up in - at least, as best as I can recall (there probably wasn't quite as many cacodemons in my actual neighbourhood, if I'm being honest). Although the physical size of this map isn't nearly as big as the previous one, gameplay takes roughly the same amount of time for a 100% run (about 45min to an hour). A real smash-and-grab speed run may take significantly less time - though I did turn the monster factor up a notch or two so hopefully this one finally challenges some of you pros (instead of just confusing you...) Built with Slade 3 on Vanilla/Doom II IWAD Tested on GZDoom v4.5.0 MP3 Custom Music No crouching. Jumping optional (except for one Big F'ing Secret) More pre-populated screenshots: And here's yer WAD: Map04.7z https://wadhosting.com/Wad/5F4D508BFAF05D0BBC3934CE48AE2E6D90EEFEF1
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not some version of "kawaii cthulhu" for the 600th time... ..something else