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About LOD42
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Phobos Hangar (yet another E1M1 remake)
LOD42 replied to datdude12399's topic in WAD Releases & Development
If you can't use Doom 2 for whatever reason, you can use Freedom phase 2 as an alternative: https://freedoom.github.io/download.html Things will look a bit different, but asides from that it should work just fine. -
Ultimate Doom Builder keeps resetting to default
LOD42 replied to LOD42's question in Editing Questions
I don't know how to fix the underlying issue, but I found out through the discord that there's a command line argument for UDB "-portable" that makes UDB use the app folder instead of the appdata one. Applying my backup config to it actually works now, so hopefully the issue has been resolved now. Thank you to who ever helped me. -
Ultimate Doom Builder keeps resetting to default
LOD42 replied to LOD42's question in Editing Questions
Sorry in advance if bumping this thread is inappropriate, but I'm still having the issue. Even using an old config file doesn't seem to work in the new version. Weirdly enough, the preference settings seem to be the only ones that're resetting now, because the game config ones seem to be just fine. -
Hi, I've been trying to get back into mapping, but all I know is that one day, Ultimate Doom Builder just kept resetting my configuration every... computer reset? I tried simply closing it and reopening it, but the config stills seems to be fine. It's only when I open it up the next day when it starts acting up, that's all I know. It could also just be happening every time it updates or something, but I'm not sure. Is there any way to fix this? Any help would be appreciated. Also, it'd be nice to know where UDB stores its config.
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Hey, you forgot to set the link to public so we can access it...
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I completely agree and I'm glad I'm not the only one that thinks this! This map was sort of designed for savescumming, and I didn't think much about that while I made it. I think at least part of the problem is that it's so damn cramped, there's barely any room to move, to dodge stuff. It's sort of a mapping flaw of mine, and I commit a lot even until now, and I want to change that once I get back to mapping again. So thank you for powering through it though lmao. This whole project was a great learning experience for me at least.
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DoomGPT: An AI-directed Doom II mapping project (v1.2)
LOD42 replied to iddq_tea's topic in WAD Releases & Development
To be fair, it gave this level the name: "The Infernal Forge" -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
LOD42 replied to iddq_tea's topic in WAD Releases & Development
I think it'd be for the best for me if I don't. Here are the prompts and the latest copy of my incomplete map: DoomGPT_-_MAP07_-_LOD42_-_Prompts_and_Map.zip Sorry for dragging the project down! I'm stepping down from my slot. I hope someone can do my slot justice. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
LOD42 replied to iddq_tea's topic in WAD Releases & Development
Yes, but barely. I haven't handed it over to anyone yet, and I don't even know where to even begin with doing that. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
LOD42 replied to iddq_tea's topic in WAD Releases & Development
Sorry for being very late. I kept getting unsatisfied with the prompts/maps and remaking them over and over. If I don't finish by today I think I'll just submit this map and the prompts anyways and maybe someone else can finish it. -
Recreate Plutonia from Memory! (CP) (Completed)
LOD42 replied to Engired's topic in WAD Releases & Development
Alright, an update to MAP01 as a response to the feedback: PL01-LOD42v2.zip - Fixed the unpegged door, that's actually a lift lol, now I'm not sure I fixed the right door.. - I've been able to collect the green armor just fine in my testing, so I simply adjusted the armor to have its hitbox more exposed so it's easier to collect. - I'm not sure if I understood the key-type inconsistency problem correctly, I just made all 2 of the keys skulls. -
Personal Best Demo Thread (pt. 2) β POST YOUR NON-WRs HERE
LOD42 replied to dew's topic in Speed Demo Submissions
Doom 2 Map03 Pacifist in 0:28.37 lv03p2837.zip -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
LOD42 replied to iddq_tea's topic in WAD Releases & Development
Hope y'all don't mind the second post! I've been thinking of getting someone to play the map and give their feedback on it, and then I'll relay said feedback to the AI and see what it'll tell me to adjust.