Jump to content

Macross+

Members
  • Posts

    24
  • Joined

  • Last visited

Everything posted by Macross+

  1. Found the cause of the CTDs, setting the vid_fpscap to 35 causes the program to crash next startup. I cleared that cvar and the game works again, crashes when I set it back.
  2. I tried both the newer 32 and 64-bit executables, I'm still having CTDs. :( EDIT: Fixed after clearing my configuration file
  3. I keep crashing at startup whenever virtualmidisynth starts.
  4. Is it possible to preserve WASD movement in Vanilla mode in the future? IIRC older versions allowed it.
  5. Bug report, the results screen seems to be fast forwarding (skipping by itself) without player input.
  6. Minor bug, hellknights don't seem to leave any pool of gore when crushed.
  7. Hell Knights don't seem to leave squished sprites when they get crushed, I just noticed in Map 06 of Doom II.
  8. Final Fantasy VI, I managed to reach the final area of the game but due to complacency and exhaustion from all the grind I just stopped, it was one of the biggest mistakes I have ever done.
  9. Coke, Pepsi for a change of pace but mostly Coke, Pepsi tastes somewhat sweeter than Coke for me.
  10. Wandering around to complete the automap, not really practical but I try to do it often.
  11. Agitated the Skeleton - Getting my ass handed by a Revenant.
  12. During the first half of my youth my first console was the PS1 and I would play the following games during weekends with a bunch of pals (all had gone their seperate ways unfortunately): Final Fantasy Tactics Medal of Honor (and Underground) Einhander Bomberman Crash Bandicoot Gran Turismo During the late 00's I finally got access to a personal pc and played flash games and there I discovered the Flash port of DOOM's shareware version, I had little knowledge of the game back then but I was fascinated by it's atmosphere and gameplay, some time later I decided to dig dipper and found out about source ports and the hundreds of wads available, my interest peaked immensely and the rest is history.
  13. I usually just pop in the Minor Sprite Fixing Project, no gameplay changes and is compatible with most executables.
  14. At last the build is here! thank you very much!
  15. This is great news! I had been keeping an eye on this feature request for months, it's nice to see it incorporated at last.
  16. It was the simple but engaging gameplay, shooting demons with a shotty was like stress relief and the accompanying graphics were quite charming and it sticks with you, then I discovered the treasure trove of megawads which made me love the game even more.
×
×
  • Create New...