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Kute

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  1. Wasn't the pregnancy test Doom particularily egregious as it was just a tiny, unrelated screen shoved into the plastic container of a pregnancy test or something like that?
  2. Yea I think I let him be the first few runs, I appreciated his service. But while it's been like a year since I've done the content, I feel like on newer playthroughs, which would have been the half a dozen hardcore mode attempts, I used him for a kill towards meathook upgrades or whatever the thing you're farming at the time is
  3. They are one of the most threatening monsters in the game on your first few playthroughs when you don't have them all memorized, because they fly into arenas halfway through when you're fighting for your life and they do absolutely obscene damage if you don't notice them and they float up and bite you But I like them, their design is iconic and kind of cute, and they are the best meathook bait
  4. I thought the content was fine for the most part. The base of Doom: Eternal is such a damn entertaining game, you throw some new arenas at the players and a couple kewl wordy cinematics and it'll be fine - but what really dragged down people's perception of the DLC is that the whole thing finishes on such a mediocre fight. I can't believe they made it so uninspiring. I don't know if they just completely ran out of time or budget or steam, but they took possibly the most important lore fight in the franchise's history, and spit out a glorified marauder fight.
  5. Probably young men. Who else would they expect to play it? Back then especially. But especially Bart. And especially Lisa.
  6. haw, I doubt I'll ever see the early game again. After I beat the campaign on ultra nm the best feeling was relief that I'll never have to play without meat hook ever again haha. I honestly think Doom:E without meathook is like a 7.5 game instead of like a 9.5/10. Kind of awesome that 30 years later, the SSG is still the most fun weapon in gaming But it's shocking to see how they make a mockery of fights I had to be careful on, nor does he seem bothered to be sitting at 20 life with alot of fighting to go. I was really unprepared for what such powerhouse gameplay looks like. Almost like some insane auto-turret or something Also makes me curious what monitor he plays on to be at 250 fps? Most are 240? Or maybe he just picked that number? I can't remember if you can or not. I play on that 280 fps alienware but often miss my old 4k TV and rtx3070 110 fps. Hell knights and barons were much less obtrusive at that fps
  7. Thank you, I only got enough at the early game to get through it on Ultra Nightmare once and then abandon it forever, which is to say I was terrible at it. Watching someone absolutely dismantle it is eye-opening. I didn't even think to try this PB-melee-PB-melee thing he does.
  8. I'm not much of an FPS player, I played alot of edge deathmatches in like '98, then Quake 3, and then nothing in the world of FPS until I discovered Doom 2 wads in the late 2010's. Doom Eternal is the first "new" FPS I've played since the 90's. My logic was always I'll play with a super twitchy mouse setting and grow into it, but one day I was messing around and put my mouse to the slowest setting, like it felt painfully slow. And to my surprise, I swear I play this game better. And I'm not a total noob or anything. Like I have the gold armors and all that jazz. My Doom Eternal entertainment is every few days busting out a NM master level, it relaxes me. But IDK, I'm probably slower to the first shot like this, but now I never miss. On classic wads, aiming is somewhat easier, so it's less relevant. But on D:E, PB or Ballista are probably about 65% of my shots, so having a steadier hand has made a big difference
  9. I "nerf" myself in alot of ways when I play. I don't use the BFG, unmakyr, or crucible, and I avoid health and armor pick-ups like the plague. I also have to force myself not to use lock-on, because I'm pretty sure the optimum way to kill every single enemy is a lock-on opening into SSG or ballista shot depending on range. I play exclusively through PB, but I think lock-on is probably stronger. This annoys me, because it's definitely easier
  10. I like it. If it was being done by ID software, I'd be pretty tempted, but this is just some UK game company of some sort?
  11. D:E's Ultra-Nightmare took me I think 4-6 tries and on one of the last ones I died on the second phase of the icon of sin. I had probably done that fight like 15 times in a row without issue as practice, and the first time I reached it in UNM the game threw a truly bizarre amount of cacos at me. I never saw it before or since.
  12. I agree, Doom Eternal isn't a stealthshooter. You have to fite the monsters and that can be bothersome.
  13. We had a pentium 75 mhz with 8 MB of ram, it ran Doom beautifully, and Duke Nukem, but I think Blood was starting to give it a hard time and Quake 1 wasn't worth running, if I remember. But in 98 we got a new PC and Quake 3 was the most beautiful game I ever did see until Doom 3. On a sidenote, what was the refresh rate on old monitors and CRT TVs?
  14. It's all fake though. The pregnancy tests etc. can't run anything, people replace the hardware. It's a dumb meme
  15. I realize a forum devoted to early 90's FPS's isn't the place to look for anything but nostalgia, but this is awe-inspiring. It's like worst take after worst take. It's like how can they go from being one of the most well regarded studios on the planet to irrelevant mediocrity again in 3 easy steps kind of bad takes.
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