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Rune

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  1. Update: I feel a bit silly having found the answer so soon after posting, but thought I would note in case anyone else searches for this in the future: cc4-tex and 32in24-15 tex are actually organized such that UDB's default texturesets automatically sort the pack into vanilla categories, so no configs are needed. I'll just be making the expanded texturesets using UDB's default as a base. Apologies for the obsolete post!
  2. Hi all, I've been working with OTEX lately, and I've found SiMpLeToNiUm's UDB config/texturesets/texture categories(these really need a better name) linked on ukiro's webpage to be a godsend, and really help with blocking out textures when I have an idea of an area's theme, but not enough familiarity with the pack to know where to look for a specific texture. I've done some poking around and can't seem to find an equivalent config file for cc4-tex or 32in24-15 tex, and am wondering if such a thing hasn't been made, or if it has and I just haven't wrangled my search engine in the right ways. I know cc4-tex is generally considered a bit passé these days, but I'd be grateful if anyone could point me in the right direction, or possibly share their UDB config (AppData/Local/Doom Builder/UDBuilder.cfg) if they've already categorized cc4-tex themselves (partially or fully). For context, I'm intending on using them as a basis to work on texturesets for a community project that uses cc4-tex; please only share configs if you're comfortable with them being used as a base for further modification (with appropriate credit). Thanks!
  3. This map is so much fun! The architecture is playful and intricate, and the fights have enough tooth to them that you (somewhat ironically) don't fall asleep playing them, without being so difficult that they take you out of the dreamlike atmosphere; I appreciate the careful difficulty curve, as well. I only died a couple times on UV, but also only found one out of three secrets on my first go-through; might do some poking around to find the other two later. My favourite room was the one with the checkered pits :) And again, it's a visual treat; the detailing here is masterful and refined. I'll definitely be giving this map a replay or two down the line, and remembering it for a long while too. Thank you for putting this out there!
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