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About Jaccident
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Barely a doomer anymore
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I don't understand why you would want to, but given the existence of things like krunker.io (and a number of flash ports of doom), there probably wouldn't be a performance issue if you were to run a HTML-JS-CSS port of doom in a web browser. I'm not aware of such a port existing, though, but I may have missed one. There are also a number of C interpreters out there so you could possibly try running something like chocolate doom through that? I don't know how well they would cope with the graphics side of things, but if you're really invested you could give it a try? I still don't see any advantages to interpreting doom instead of compiling it though...
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Are you wanting to be able to test your map with Brutal Doom? So when you’re working on it in UDB and test it, it loads BD?
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https://cdn.discordapp.com/attachments/1056260400385118348/1056260479342886962/another_hastily_wrapped_present.wad Map Name: Another hastily wrapped present Author: Jaccident Music: whatever the default is Gimmicks: 3 doomcute thingies, 11 former humans Difficulty Settings: no Build Time: 0.59.09.51 Comments: This is really short because I'm slow at mapping lol, and 3 doomcute thingies is kind of pushing the definiton of doomcute. Hope this map is ok Screenshots:
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[SLOTS OPEN] DARKZONE: A low-lit Community Project
Jaccident replied to RiviTheWarlock's topic in WAD Releases & Development
Oh man, this project looks so cool, I can’t wait to see what everyone cooks up! Sadly I’m not sure if I’ll have time to join this project myself, it looks like it’ll be a lot of fun though! -
'Bethesda.net has encountered an error. Please try again.' 'Error Code 2000'
Jaccident replied to PKr's topic in Doom General
That’s not fair, the guy clearly wanted help with that specific issue, and telling him to use a different sourceport isn’t particularly helpful in that regard. -
I’m going to assume this means you don’t know what DECORATE is. Decorate is the tool that modders use to define new things in doom, be that monsters or weapons or decorations. I tend to use slade to edit decorate files. This error is coming from an error in your decorate lump in your wad, which means the game won’t run. I assume this is coming from one of the new monsters or decorations you’ve added. From the look of the error, it looks like one of the monsters or decorations is using a DoomEdNum, also known as spawnID, that is too large or too negative to be accepted by GZDoom. If you change that to a different number that is within range, the error should be fixed, and you should also be able to use that number to place your enemy or decoration in whatever map editor you’re using.
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'Bethesda.net has encountered an error. Please try again.' 'Error Code 2000'
Jaccident replied to PKr's topic in Doom General
I had a similar problem when I was trying to get the mobile ports set up on my phone, I think what I did was sign in on the Bethesda website to make sure I’ve got all my details correct, and then sign in on the unity port. I’m pretty sure the unity port gives an error code instead of telling you your account details are wrong, so it might be related to that. The person in that forum should try logging in at the Bethesda.net part of the menu, if that fails try what I did, and if that fails then reinstall. -
My first experience with doom was downloading what I thought was doom on my raspberry pi, only for it to be FreeDM and me being very confused by the lack of enemies. It took me watching Ahoy’s video on doom several years later for me to actually give the copy I had lying around in my steam library a try. It was like nothing else I’d ever played.
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I’m going to have to agree with everyone saying the community, it’s probably the best part for me. The more analytical discussions in the community are especially enjoyable to read, and most of the people here are really nice. I’d say one of the main reasons I still play doom is so I end up having more to say, so I can join in with these conversations more often. There’s also every so often that a map hits the spot and just absolutely blows me away, and when that happens, it’s like absolutely nothing else in the world.
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The game you want to make/be made, that can't
Jaccident replied to Mr Masker's topic in Everything Else
Doom meets hyperbolica, the number of headaches trying to code that would cause would be insane. I’d love to be anywhere near good enough at programming to make something like it, but I’m certainly not there yet. -
Yeah, it’s weird how often that’s been happening these last few weeks (even if it does happen fairly regularly anyways)