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Margaret Thatcher

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Everything posted by Margaret Thatcher

  1. TBH the boss order makes more sense when you take into account the original level progression (Techbase>Hell>Stortbase, Barons, Mastermind, Cyber)
  2. yeah, but the final boss is supposed to be challenging
  3. Instead of saying "go sex you are wrong", I would like to hear why you think that.
  4. I agree, but with one caveat. Why does the Cyberdemonhave 4000 health, but the Mastermind have 3000? Were they swapped mid-development?
  5. My example is Super Pierrot from Rainbow Islands Extra on the Genesis/Mega Drive (a different genre of game, but hear me out). In RI, you take one hit (ala Action Doom), and you die. Enemies and Bosses are designed around this, giving you room to maneuver through the vertically-scrolling playing field. Your main attack is shooting rainbows on a horizontal plane at a limited range. These rainbows stay on the screen, giving you the opportunity to walk on them and get to higher ground. What's more, you can jump on them and make 'em fall on enemies below. This breeds a specific type of gameplay, where you have to balance "I need to get to the top" and "I need to not die". Enter Super Pierrot. (This guy's good at the game) He takes up a large amount of space, so mobility's down. He also bounces around the room faster than Jimmy Savile running to the children's hospital, so good luck following that. When the fight starts, he summons 4 Pierrots (the smaller versions of him)that respawn once you kill them, so you're kinda fucked. You want to avoid the Pierrots, but SP blindsides you. You fire away at SP, but a Pierrot comes the fuck outta nowhere and claps your ass before it can even say "Nothing personnel, kid". You try to avoid both, but then you can't rainbow his clown ass and you get cornered. Also, when you spawn, your attack is one rainbow long, and you'r slow as shit out a sloth's ass. I fucking hate this boss and I want to put him into a woodchipper. or maybe im butthurt romflao
  6. Ever played the secret level in DO:TIMS? The one entirely made up of a bullshit platforming section?
  7. Is it bad that I regularly save at single-digit health, knowing I'm fucking myself over?
  8. Yes. Saving helps people enjoy the map. What if I have to close the game mid-way? You're basically telling someone to fuck themselves because they're not enjoying something the right way.
  9. It's a bad map when there's a monster that takes up 30% of the room, unpredictably bounces around the room. instakills you, and summons smaller versions of themself that also unpredictably bounce and instakill you. Edit: fuck super pierrot
  10. If you can't meat my bap , it's entiyourly yer flat.
  11. Looks great. Could you maybe clean up the artifacting on the edges?
  12. Good idea, Reel. Now we just need someone willing to do such a gargantuan task. Anyone here an accountant? Good idea. I'm thinking about making a page for it on the Doom Wiki. Page uploaded. Find it here:https://doomwiki.org/wiki/DWANGO9
  13. Pretty good, though the intro is too long.
  14. Controller's Corpse: My attempt at a more atmospheric track, meant to take place in the body of some giant demon. Lord Carnivoron: A mashup of 3 themes from Egyptian maps. Wasted Warlock Waltz: Based on This Track, I think it gives off a "Grungy Hip-Hop" vibe. MIDIs.zip Tell me what you think (If you want to use these, ask me first)
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