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Exit243

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  1. For those who beat e1m8 already: PS: Big ups to the author, very nice challenging wad. I can see some Plutonia and slaughter influences but it has its own unique style both in layouts and combat.
  2. Here is my (automated) take on the archive of downloads from all repository sections as of today, 9 Jun 2021 (~900MB zip): https://transfer.sh/get/1rYgDsC/Realm667_9_Jun_2021.zip https://x0.at/-8AN.zip https://ufile.io/hut850dj (choose any link, it's mirrors of the same zip archive)
  3. While mapping in Slade I've written some editor scripts to speed up texturing. Now I realize they might be worth sharing because scenarios seem quite common. First script selects all adjacent sectors that have the same floor texture as currently selected sectors. Second script selects all adjacent lines that have the same front textures as currently selected lines. Third script select all lines in-between adjacent sectors that have the same front textures as currently selected lines. To use scripts, click Tools -> Script Manager -> New Editor Script -> Type: Map Editor -> Paste the name -> OK -> Paste code -> Save Then go back to map editor, select some sectors/lines, click Tools -> Run Script -> Scriptname select_connected_floor_textures.lua select_connected_line_textures.lua select_connected_stairs_textures.lua
  4. I like this one as well, but his sounds are over-amplified, cause clipping and distortion during playback. Similar to "bass boosted" videos on youtube. Almost like it was tested using audioplayback device incapable of producing sub bass range at true volumes. Feels out of place comparing to other sounds.
  5. I have a trouble running Heartland (both rc1c and rc2) in latest EE (master) built under Linux. When I try to start the game, after choosing difficulty the map never loads and console says: I run the game like this: Regular DOOM2 WAD works just fine. The latest commit is
  6. @DavidN Thanks for playthrough and helpful insights! Different heights in arena is a trick which took me a while to figure out:
  7. @Biodegradable Thanks for playthrough, this is very fun to watch and helpful! Made me realize couple of things. One of the secrets is very hard to notice with darker mods/settings, and the lift trick turned out way less obvious than I expected.
  8. Hello. Been playing a lot of retro shooters during the past months, eventually decided to revisit Doom and had a lot of fun with both official and fan-made maps and mapsets. Wanted to try some mapping too, so here is my attempt. It's single-player map for Doom 2 done in Slade in UDMF format, tested in GZDoom. Uses MAP01 slot and music, and doesn't require any additional resources. Took me approximately two weeks, a lot of this time is learning how to do things in editor. It's more of a walking oriented map but has some hard fights too. I'm beating in on UV consistently, but I'm not sure how hard is it going to be without knowing everything beforehands. Jumping and freelook allowed. Happy to hear some suggestions for future! Screenshots: wayward_depot.zip
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