Hey ReaperAA I just made a Doomworld account just to say 'thank you' for this amazing little mod.
Even if it's against the canon or how the game was intended to be played by its creators (which appears to be the case) it still manages to make the gameplay less annoying and more enjoyable in so many departments, at least for me. So maybe possible misunderstandings could be ruled out by adding a proper disclaimer that your vision of balance is an overhaul and not an evolution of canonical ideas.
I'd like to place a request since your mod affects items and weapons.
I'm playing the game on GZDoom engine with either the Neuro Upscale pack or without any mods (except yours, of course) and I'm pretty confident I know how GZDoom's various lighting options work. No matter how I screwed around the dynamic lighting effects were absent for certain abilities / weapons or utterly missing -- like the vanilla Sapphire Wand.
Would you consider adding...
1. Dynamic lights to Sapphire Wand projectiles and any other energy projectiles that lack them in vanilla.
2. Dynamic muzzle light flashes when using spells, wands and virtually any other weapon or ability whose original firing animations are drawn with visible flashes of energy but lacks lighting effects or has them on an unimpressive/insufficient level. Maybe even subtle blue spark effects when you hit someone with a mana-fueled Timon's Axe. Firestorm projectile looks rather weak and unimpressive, it needs to look both beefier and have a stronger dynamic light. It kicks ass but visually appears as a parlor trick. The same goes to the phantom hammer projectile fired from the Hammer of Retribution.
3. Hits with Quietus landed at melee range should deliver the full damage payload to the single inteded target without spawning any projectiles; this is purely cosmetical. It's a single target that absorbs all the damage in such a scenario anyway, I see no reason why spawn projectiles with a few milliseconds' lifetime. Hitting walls and props with Quietus should behave the same -- if you can tickle something with the tip of the sword, no need to spawn projectiles.
. . .
4. Would love to see a similar Weapons Dynamic Lights Fix for Heretic. At least for me stuff like the Elven Wand and the Necromancer's Gauntlents lack actual lighting effects even though their sprites are drawn with literal flashes of energy.