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Kami

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About Kami

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    Warming Up
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  1. oh my gosh thats pretty hilarious, ill add a rocket launcher under the archvile or maybe in the outdoor secret. and ill take care of those other 2 little things as well :D and ill move up that wall so you cant get back there, how did you get back there? where you able to walk up the rocks? and do you think i followed chatGPTs directions?
  2. i found a budget Gordan freeman to tell us about the level (its a little loud) I used this site https://studio.d-id.com/. And gave it ChatGPTs first response
  3. ok thank you! ive read it and caught up on it. and just finished talking to chatGPT and have some great results!
  4. Just wait until level 5! ive made it to map 9 its been alot of fun! its been alot of fun and some times pretty tough. thank you for sharing this with everyone
  5. Name: Dark Flow Map Format: Boom Ports Tested: GZDoom Build Time: 15 Textures: Jimmy myself and CC4-text Requirements: No Jumping/crouching. Freelook permitted Midi: Jimmy Inspired by the flow of the universe and the fractal like symmetries we see at all levels. Also i really like purple. Will be making more maps in this style, this is my 3rd map ever. Thank you for playing! Kamisub.zip
  6. Hello everyone. I was inspired by Stardate and Valiant, tho the combat is not so difficult. Its purple techbase theme, with a quick trip to hell. This map 01 is doom2 compatible and requires the IWAD. Featuring palette swaps, pistol replacement, new monster, cc4 textures, custom midi and, more. Tested mostly with Crispy, GZDoom and PrBoom+. Tools used include, BD2, DBX, Slade, Whacked4, Doom writer, Dosbox, Dehacked Included is the .WAD and .DEH files BunkerBuster.zip
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