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Theespressoman

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  1. Beat the main three maps yesterday and earlier today. (will do redux soon-ish). Truly great maps that show progression as a mapper. Performance is great (compared to how some levels want to run at 30fps, these maps never went below 130fps) and level design in top notch, with the maps feeling like maps that could be good in BOOM/MPF, but are then enhanced by using GZDOOM features. My favorite kind of GZDoom map.
  2. Great map with fun fights. Sorry if i am necroing, but i really liked the map! :) Beat it like an hour ago and thought id give it some praise.
  3. Fun set, got stuck in the archvile room in DSDA (bars would not raise), but it was otherwise a fun and classic feeling map.
  4. Sounds great, will probably also fix DSDA/Prboom issues too.
  5. maybe my console output would be useful "Warning: patch SKY1 is in an unsupported format (PNG) Warning: patch SKY2 is in an unsupported format (PNG) Warning: patch SKY3 is in an unsupported format (PNG) Warning: patch AKANE2 is in an unsupported format (PNG) Warning: patch AKANE3 is in an unsupported format (PNG) Warning: patch AKANE4 is in an unsupported format (PNG) Warning: patch DOPEFISH is in an unsupported format (PNG) Warning: patch STRCLN is in an unsupported format (PNG) Warning: patch DAISY is in an unsupported format (PNG) ALSA lib pcm_dsnoop.c:567:(snd_pcm_dsnoop_open) unable to open slave ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2721:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2721:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2721:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_a52.c:1001:(_snd_pcm_a52_open) a52 is only for playback ALSA lib confmisc.c:160:(snd_config_get_card) Invalid field card ALSA lib pcm_usb_stream.c:482:(_snd_pcm_usb_stream_open) Invalid card 'card' ALSA lib confmisc.c:160:(snd_config_get_card) Invalid field card ALSA lib pcm_usb_stream.c:482:(_snd_pcm_usb_stream_open) Invalid card 'card' ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave dsda_InitGameController: invalid joystick 1 createPatch: Unknown patch format TITLEPIC." Seems there may be GZDOOM stuff accidentally added to otherwise vanilla mapset, like the title.
  6. Cool looking .wad. But it does not work in DSDA.
  7. I tend to mostly play more popular maps, but i was bored and decided to give this map a go. Very happy with the quality and level design. Really solid for a first map.
  8. Thanks for the answer (and sorry for using the wrong thread, i didn't notice), i was trying it with pistol starts to make it harder (i'm used to much harder .wads), but level5 was super unbalanced for it (beatable, but very tedious), so i will switch. and by nerf, i mean attack patterns, like with the infrit using a much easier attack pattern, rather than the one from scythe2.
  9. Pretty good .wad, though was this .wad made for pistol starts? (it feels like it was made for continuous as the default) Also, why are enemies like the infrit nerfed?
  10. Looks cool, but please give it to me straight on the performance, cause that's my main worry
  11. The issue is not even quite just reloading or not, but a lot of the issue is also the implementation. Like not being able to switch weapons while reloading, which seems to not really have a clear reason for it and only causes more frustration.
  12. Tried the first level, a lot to like, the difficulty is very descriptive and pretty accurate (chose the second hardest), which is appreciated. the enemies are cool and the puniness is nice. But there is one really big issue with pacing, the reloading. (Though a disclaimer is i am not experienced with the parent mod and tend not to use gameplay mods too often (maybe 30% of the time, mostly a mix of kegan and project babel)) I found the combat feel clunky and unbalanced for the reloading, like it was a quality normal .wad (cause when the .wad worked, it was really good) with dehacked that it was slapped onto, the issue is less the idea of reloading per se, but the pacing that it's doesn't feel like it's balanced with, as well as baffling decisions like being unable to swap while reloading, which feel super punishing and unfun. The pacing seemed to expect normal behavior, but the gameplay punished it. Maybe the fix is just to allow swapping while reloading, so you're not caught with your pants down, but idk, it took a lot of the fun out of a great looking mod.
  13. there are almost too many of these, i can't keep up. but it looks sick, so i will be playing it anyways.
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