Jump to content

TheGamingFox

Members
  • Posts

    26
  • Joined

  • Last visited

4 Followers

About TheGamingFox

  • Rank
    Warming Up
    Warming Up

Recent Profile Visitors

813 profile views
  1. @ZahidAh! Sorry about that, I'll do a quick patch!
  2. @Cocademon I do it from everynow and then, I don't know how common it is really!
  3. @watto3699 Glad you enjoyed it! As lazy or stupid as it sounds, I kinda wanted the player to be a bit low on health in the Toxic Waste room. However, I might've not given enough health after the fact, so sorry for that!
  4. Hello again! I'm currently making a Trilogy of maps, a City Level (C1T13), Tech Base (M31TD0WN), and Hell Map (WH4TTH3H311). These will then be remade into UDMF maps, with new areas and the such! This is (of course) M31TD0WN! A corrupted UAC base that's been playing with their hellish toys once more. Purge the corridors and unlock the gates of hell! Download: Link To Download WARNING! Software Renderers will have HEAVY visual bugs (Missing texture leaks, mid textures clipping through floors ect.) but will not break the game completely (from what I've tested) Wad Info -------------------- Tech IWAD: Doom2 Format: Doom (Doom2) INCLUDES Maninfo Umapinfo EMapInfo GameInfo DeHackEd (Changes the Cyberdemon - Adds KEENDIE state on death, 6000 HP | Changes Chaingun Speed - -1 Frame) ---------------------- Game Music: The Demons From Adrian's Pen by Bobby Prince (DOOM2) Tested On: DSDA Doom Compatlevel tested on: MBF21
  5. Thanks for playing @Cocademon ! Glad you enjoyed it over all, but I am sorry about the weird interiors getting back into the swing of things! The holes are supposed to represent the doors that opened in the hall, but I know that it wasn't explained well.
  6. @ax34 Ah! Sorry about that, I never expected this situation tbh, sorry! But I just hot fixed it!
  7. Hello @ax34! Sorry, but after trying for about 30 minutes, I couldn't get the save to load on my GZDoom, never had to load a quck save, and all sources I found were either outdated or just didn't work at all. Knowing me however, there is most likely soft locks in the map, sorry for the inconvenience!
  8. Thanks @Zahid ! The 2 monsters not showing up is most likely my fault, I must've not put in more fail safes for the monster spawns. The Yellow Keycard is a secret, though it's a bit hard to find since it's the most valuable secret in the map. As for the HOM issues, which I believe is missing textures, I use a lot of raised sectors with missing textures to give a invisible wall to the outskirts of the map.
  9. Thanks for playing @Super Mighty G! I'm really glad you enjoyed it, and I am planning to helpfully get more maps out soonish! As for the issues: I knew that this would be a problem, it's just because of how the sectors are set up. I didn't bother fixing them up since it IS a secret area, which I tend to leave a bit uglier or let you see the cracks of the map, but if it's too distracting, I can figure a fix. I could've sworn I already made in impassable, but I'll quickly hot fix it! Ah, I am usually not good with expressing this in my maps, however I think I'll start trying new ways of showing this. Basically, when ever you see the DOORSTOP textures, it's either unopenable or opens somewhere else, using switches with the stop texture. Theres a room in the Red Brick house that shows the red keycard symbol in the back. My intention was to show the player they needed to explore another Red Door to open the bars. Sorry that that wasn't clear! I'll also quickly hot fix this too Once again, Thanks!!
  10. Hello there! Happy New Years! I've been making this map for about a month now (not straight, just working on it every now and then) and I'm trying to get back into mapping. Planning one releasing a couple of One Off vanilla maps, then making more map packs. Nothing as big as Sanctium Reborn though. Anyhow, this is, obviously, a city map, including a giant arrow and all! Link : DOWNLOAD WARNING! Software Renderers will have HEAVY visual bugs (Missing texture leaks, mid textures clipping through floors ect.) but will not break the game completely (from what I've tested) Wad Info -------------------- Tech IWAD: Doom2 Format: Doom (Doom2) INCLUDES Maninfo Umapinfo EMapInfo GameInfo ---------------------- Game Music: Duke3D Stalker (E1M1) Tested On: DSDA Doom Compatlevel tested on: MBF21
  11. Hello. A quick little status update about some projects. All projects (including my pride and joy, and a little bit of a prison, Sanctium Reborn) are canceled. Mainly for three reasons. 1: I am losing motivation to make big projects anymore, and the planed 15 map project is pretty big, considering some of the later maps would take me MONTHS to make, and weren't even that good. 2: Outsider stuff. Basically, I think my reputation with the main person that got me back to mapping dwindled, which is a bit upsetting. 3: The big one! My computer failed on me! It was having some issues recently, like random crashes, graphics card failing once or twice, but I never got a bluescreen so I wasn't too worried. Until it shut off and never turned on again. So, after getting my new one, I was given the option to back up everything, including my Doom stuff. However, those last two factors made me think, and just say "Screw it, new computer, new start". So yea, sorry to the like 3 Sanctium Reborn fans, or anyone who knew about my DoomGuy: The 7 Golden Carrots idea. But hey, I'm still doing some work on some maps, I'll post anything I make. Peace 

  12. Thanks!!! I never really know how to make encounters, especially in open maps that AREN'T UDMF, so I'm hopping to improve on that. Also the flow and path findings off cause its more of an open map. Like there's multiple routes, not linear so it was kind of hard trying to balance that!
×
×
  • Create New...