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JJ Jones

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  1. I just started mapping and have suffered from the same thing to some extent. I want my maps to look polished, and meticulous texture alignment is definitely one of my mapping goals, but I had to take a step back from my first few maps because I felt I got lost in the details and my layouts were poor. Right now I'm trying to focus on getting the layout and landmarks down before I focus on hyper-detailing them. whirledtsar already mentioned it, but ctrl-A is your friend in this case, as I find it makes most textures look good enough while letting you leave the details for later. My goal here is to finish making a map, but to echo Grain of Salt, mapping should be fun! Do what makes you happy. :)
  2. Early stages of what will hopefully be my first completed map:
  3. Excited to get my hands on another Tango wad - I played Paradise earlier this year and loved it.
  4. I couldn't find any info on this topic, so I decided to share it in case someone finds it useful. I wanted to figure out a way to design my level around the blockmap - the 128 mp grid that Doom uses for collision detection. I was disappointed when I found out it wasn't as easy as setting my grid size in Doom Builder to 128 mp. Below you can see my first attempt at creating a 128 x 128 square aligned with the blockmap: Aligned with the editor grid, but not with the blockmap. After a bit of testing, I discovered that the blockmap always had an intersection exactly 8 units south and 8 units west of the bottom-left most corner of the map. By creating a dummy sector 8 units north and 8 units east of an intersection to the southwest of my square, I can force the blockmap to be aligned with my grid: This is using Boom as the map format and ZenNode as the node builder, in case it matters. I tested multiple levels in a handful of source ports - every boom-compatible level follows the rule, even when launched in GZDoom or Eternity. I tested Paradise and Heartland in their respective ports, they seemed to have blockmaps that are perfectly aligned with the bottom-left most corner of the map. Thanks for reading, and happy mapping!
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