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As much as I hate to say this but I highly doubt FixTF2 will accomplish much due to multiple factors: TF2 is old. Valve doesn't have the interest to start meddling with it anymore in larger scale as they'd much rather focus on more important things such as Steam, Counter Strike and such. Valve has supposedly released "security improvements" over the past couple years in a slight attempt to combat the bots/cheaters but the improvements have been cracked usually within hours. Valve does things very slowly which is very bad for a multiplayer game's health. Valve's negligence already cost TF2 its TV show back in 2014, the comic storyline was never finished & entire parts of the game (competitive mode, replays, coaching and more) remain either broken or half-baked and very likely will never be fixed. Small security improvements won't fix the issues TF2 is having. At this point VAC would need to be totally reworked and any anti-cheating software would need to be made kernel-level (which would open its own can of worms) and as stated by my first point, Valve is not willing to put that much work into TF2 at this point. Way I see it, TF2's future lies in its community's willingness to keep the game alive more so than Valve's. Most older players (myself included) have already shifted purely to community servers but even then they cannot really provide the "true" TF2 experience. No one's willing to host actual vanilla servers (Except for Casual.TF couple years back but that was a short-lived spectacle) which is exactly what we need. Not this fucking "insta-respawn, 100 players, rtd, randomizer & comp settings" bullshit.
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Ashes 2063 - GZDOOM Total Conversion
DoomPlayer00 replied to Vostyok's topic in WAD Releases & Development
Currently playing through Hard Reset. Been enjoying the mod so far (And Ashes as a whole). I'll report any bugs I encounter in this comment as I progress: -
I could but it's not that big of a deal for me. I might get called to refresher training every few years but at least they provide monetary compensation for that.
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I want to chalk it up to fear mongering but anything could happen these days. I feel like Ukraine's conflict has a legitimate possibility of expanding (maybe not to the extend of nuclear armaments being used but NATO might get more directly involved). I didn't have the liberty to choose, hah (conscript moment)
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Hard to say much by the initial trailer but my personal thoughts so far: Seems slower paced (though that might change) than Eternal which I don't personally mind. The mixture of medieval and sci-fi stuff is interesting. It's a theme mix-up that the community's done a bazillion times in their wads so seeing a large studio's take on it interests me. Guess there's going to be some sort of flying sections in the game..? Reminds me of Turok: Evolution. Again, not a fan of the pseudo-warhammer lore they're going for. The beginning text kinda killed the vibe of rest of the trailer at first view. That said, since they're filling in the gaps between originals & nu-dooms, I do hope to see Doomguy in his original armor at some point. It'd honestly be cool if he was running around with the weapons from either Doom 2 or 64 at the start.
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My three most played games according to Steam are: 1. Team Fortress 2 at 2337.4 hours. Still my all-time favorite game. 2. Counter Strike: Source at 407 hours. Played CSS a lot when I was a kid. Funnily enough it has remained as my 2nd most played game on Steam all this time despite not touching it since early 2015 lol. 3. Terraria at 404.4 hours. These are only the hours on Steam. I also own Terraria on the Playstation 3 & mobile so total hours on Terraria from all versions would be somewhere around 800-900 hours. There might be games outside of Steam that I have more hours in (such as Doom or Skyrim).
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Have you done any challenge runs of the IWADs?
DoomPlayer00 replied to DoomGappy's topic in Doom General
Last year I beat Doom 1 & 2 + Sigil & AQ2 without manually switching weapons at all (idea came from this thread). I had to rely on the game automatically switching weapons for me whenever I picked up a new gun/berserk or ran out of ammo. It was a pretty interesting playthrough as your success heavily relies on both map knowledge as well as knowledge of gameplay mechanics you normally wouldn't care about (what weapons game prioritizes when switching between them, when does the game automatically switch away from fist, pistol or chainsaw, etc.) I recorded the Ultimate Doom playthrough if you're curious to see how gameplay differs from normal. Link to playlist: -
Just found out someone recreated my favorite shmup's soudntrack in midi-form. This rocks!
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Doomworld's list of videogames that are just plain unfair
DoomPlayer00 replied to 8088mph's topic in Everything Else
Rayman 1. Very difficult platformer that requires patience, memorization of level layouts and good luck at times. Add to the fact limited lives, required leaps of faith in certain stages and backtracking (You need 100% completion to beat the game). Still haven't beat the game legitimately after nearly 20 years. -
I'm addicted to the hot dogs the kiosk at my apartment's first floor sells.
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Would DOOM be in the same genre as Garten of BanBan?
DoomPlayer00 replied to YeOldeFellerNoob's topic in Doom General
My Friendly Neighborhood?