Jump to content

DoomRevolver

Members
  • Posts

    143
  • Joined

  • Last visited

7 Followers

About DoomRevolver

  • Rank
    Reloading...
    Junior Member

Recent Profile Visitors

3426 profile views
  1. Yo thanks 4 all the feedback! Areas that close off at some point?? I gotta check that out cuz this map is designed to be fully explorable before reaching the exit. Might be a bug or some mistake I made. I'd appreciate if you could specify the area were that enemy was locked. Maybe you were using the "Strict Doom compatibility" setting? That gives problems with some doors in UDMF maps, as far as I know. I'm glad you enjoyed it. It is intended to feel disorienting in a way. I love games like System Shock were the player feels lost af while also running into traps and monsters. I usually try to capture that in level design. But yeah, I can always improve texture and lightning work on future WADs.
  2. Cool! I'll read your feedback. Btw are you talking about version 1.2? It's the most recent update.
  3. It happens, but then you realize what soundtrack you're listening to hahaha Thanks a lot for the gameplay. I gotta say you handled the lava zone at 15:41 very well.
  4. Yo! Glad to see you here. I hope you enjoy it. I'll listen to your feedback as well.
  5. Thanks 4 playing and sharing your impressions. Tbh I avoided too much verticality while making this map to keep it more focused on the catacomb theme and claustrophobia, as you said.
  6. Thank you! I'm glad you liked that part. I'm definitely going to do that on future maps too xD
  7. A nonlinear hellish catacomb filled with gory details, furnaces and skulls. There's a lot of freedom to explore at your own pace, find secrets and collect the keys in any order you find them. All made with Doom 2 resources in UDMF format. Monster count: around 320. Length: 15-20 minutes. Enjoy. I'd appreciate any feedback you can share! >>>>>>DOWNLOAD LATEST VERSION V.1.2: https://mega.nz/file/Dh9DQIYL#FjeFfhr2N31XuSPdQctLyC-T7IDHRfziH1so9M2tSe4
  8. Hi @Obsidian I tested the current version of the project. Just wanted to say that the featured version of my map is the old one. I sent you an update (V.2.0) in the quoted post. Could you please change it if there's a new update to the project? Also nice work on the main hub and the level selection, really cool design.
  9. @Obsidian I have a new update for Grotesque Demonic Lair (V.2.0) I fixed and improved some stuff. Also happy new year to everyone. https://mega.nz/file/75dzVKpY#G0YXC2nYBxwcMJAQT4qDswEvOQmcRTbhuuQ1PbAtbJ4
  10. My submission. >Map name: Grotesque Demonic Lair >Made with Doom 2 resources. >UDMF with some scripting (mostly 3D floors and some walls that shoot projectiles in loop) >Difficulty settings: yes >Overall Difficulty: I'd say 6.5/10 >Jump and crouch are not allowed >Map type: action packed but not a slaughter map. It's very explorative and interconnected. Sections can be visited in different orders. >Tested in GZDoom 4.10.0 and 4.8.0 >Playtime: 25-35 minutes in UV. Unless you are TheV1perK1ller, who will probably UVmax it in like 2 seconds. >Made with Ultimate Doom Builder I hope you guys enjoy it. I made this months ago, I revised it today and wanted to add it to this project. I appreciate any feedback you can give me. >Download V.2.0: https://mega.nz/file/75dzVKpY#G0YXC2nYBxwcMJAQT4qDswEvOQmcRTbhuuQ1PbAtbJ4 @Obsidian File updated Sneak peek:
  11. Thank you so much for playing and sharing your impressions!!
  12. Thanks for the gameplay! This feedback is very useful.
×
×
  • Create New...