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About c0mbolynch
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Culling Strike - Zandronum Deathmatch Community Project
c0mbolynch replied to Xenaero's topic in WAD Releases & Development
I was waiting for my whole life for a supercharge multiplayer mapset with the quality of qcde with its bots and maps <3 Thank you ! @Tango @Xenaero -
Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
c0mbolynch replied to Tango's topic in Mods & Resources
@Tango We really missed you mate, looking forward to see your new mod. You were telling about a mod that will make supercharge more than vanilla+. None the less, you are my number 1 modder. Peace brother. Edit: I accidently wrote into the area which shows the replied comment :DDDD -
Buckle your seatbelts boys, we're playing a yet another masterpiece by The Final Event
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There is 4 BFG variants in Astral Abstraction. Each version uses one of the BFG's. E.g.: BFG EP1 uses the BFG from the Episode 1 of Astral Abstraction, the yellow one. I know this is lame but I really couldn't figure a way to add a cvar to make the players choose it from menu.
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Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
c0mbolynch replied to Tango's topic in Mods & Resources
thnx! -
Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
c0mbolynch replied to Tango's topic in Mods & Resources
It seems fine when I open them, the second one was restricted, so I made it public. If you have a different problem you can send a picture. -
Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
c0mbolynch replied to Tango's topic in Mods & Resources
With the permission of @The Final Event, this is Bulletcharge. If you add it your post, I think that to mention him is much more better and respectable. I've just excluded maps. Work is completely belong to him. -
This mod is heavily inspired by both "Supercharge" by @Tango and "Astral Abstraction" by @The Final Event. I modified Astral Abstraction because I loved the idea of a Supercharge fork which acts like a little bit "Minicharge" but uses Decorate instead of MBF-DeHacked. Sorry for the size but I unfortunately don't know how to implement a setting to choose a desired BFG. I would like give my thanks to @Tango and @The Final Event to give me the chance to exprience the super awesome Supercharge and Astral Abstraction. You guys have given a different aspect to vanilla DooM. Thank you very much. Get it here: https://drive.google.com/drive/folders/1ByYWckggPT1DgwK69Pckaa7IclLGEe9u?usp=drive_link Credits: The Final Event - Astral Abstraction Tango - Supercharge Jimmy (Eviternity) - Fonts Freesound - Various sound samples ID (Doom, Doom II, Doom 2016) - Base Game, Base Sprites for some edits, various sound samples David Szymanski (Dusk) - Various sound samples Realm667 - Various sprites Mike12, Doom RL Laser Rifle, zrrion the insect - Base sprite for the SMG, taken from Final Doomer by Sgt Shivers and Yholl Midway (Doom 64) - SMG Muzzle flash Gifty (Smooth Doom) - various monster sprites
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I've turned astral abstraction into a gameplay mod by simply excluding maps and replacing bfg with all the 4 variants and removing chainsaw completely. But haven't uploaded it of course. If you give permission, I would like to upload it as a supercharge fork because I loved the gameplay of astral abstraction and I think that it deserves to be a gameplay mod like supercharge itself. Much respect and love :)
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Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
c0mbolynch replied to Tango's topic in Mods & Resources
I didn't say that the arsenal is bad. The Revolver is for a more western feeling actually in western themed maps with Gothic Shotguns. Of course, it's fantasy western not realistic. And I am still working on a heretic style fork called "Arcanecharge", for more medieval experiences, I just wish I have the ability make a mod compatible with HeReTiC but I'll stick with DooM for now. Astral Abstraction guns really felt like something between minicharge and supercharge. That's why I liked them, feels like gzdoom style minicharge :)) -
Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
c0mbolynch replied to Tango's topic in Mods & Resources
https://drive.google.com/file/d/1n48Soo7CZ-XGR7Pz80W4-tYTNtPw-Ukd/view?usp=drive_link Supercharge but with Astral Abstraction weapon sounds. @The Final EventIs it okay for me to post this? EDIT: I also turned astral abstraction into a gameplay mod by simply excluding maps and replacing bfg with all the 4 variants and removing chainsaw completely. But haven't uploaded it of course. If you give permission, I would like to upload it as a supercharge fork because I loved the gameplay of astral abstraction and I think that it deserves to be a gameplay mod like supercharge itself. Much respect and love :) EDIT 2: https://drive.google.com/file/d/1c7xDuhV1F8jowpSk2cQotrWZdgTDGMhf/view?usp=drive_link Also here is the updated version of the revolver. With 2x damage. Yeah, I've finally figured out how to increase the damage of the guns :)) So, go Clint Eastwood style sharpshoot those ugly demons like a true gunslinger :DD -
Gameplay Mod [v1.35] SUPERCHARGED BULLET RIDE - MBF21 Resource / Mod
c0mbolynch replied to vsared's topic in Mods & Resources
What is the hud mod that you are using? -
Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
c0mbolynch replied to Tango's topic in Mods & Resources
So sorry, link is public now -
Niceee!
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- Doom
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Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
c0mbolynch replied to Tango's topic in Mods & Resources
I know we have the download links of the older version but can you make a burst rifle minimod too? With the new assault rifle sprites.