Jump to content

JustANormie

Members
  • Posts

    29
  • Joined

  • Last visited

2 Followers

About JustANormie

  • Rank
    Want some coffee?
    Warming Up

Recent Profile Visitors

598 profile views
  1. On Mac GZDoom comes with a built-in launcher, all I did was find the path to the pk3 in my downloads and put it there. 2nd pic is what's happening after I run it, literally just all black screen.
  2. (On Intel Mac) After seeing Power Pak play this for a few minutes, I decided that I didn't want to spoil myself further and fully immerse myself into this map, but the problem is that I can't run it whatsoever. When I put the pk3 into the additional parameters box and run GZDoom(Latest version 4.10) it just... comes up as a black screen. No music or anything at all. What's happening here?
  3. It's theoretically possible(I just tested it) but it requires some insane movement between the pillars once you come back from grabbing the blue key. Otherwise the rest of the level doesn't seem too bad, especially if you do the bridge skip at the end of the level so you don't have to fight the horde of monsters in the yellow key section.
  4. So we've got so far: Map01: Possible Map02: Possible Map03: Possible Map04: Possible Map08: Possible Map21: Possible Map28: Possible It's nice to see runs being done on other maps to prove they're possible. :) I do wonder about 29 and 30 though...
  5. Yep, nuts is most definitely possible. Best part was watching all the BFG balls fly everywhere lol
  6. Perhaps, but at the same time it is technically a mod and not a mod "idea" ;)
  7. Hello everyone, it's my first time posting something like this. If you look at the title, I think this mod is pretty self-explanatory. Made by my friend Enator18, he simply changed the attack of the Arachnotron to be a BFG ball, then swapped out every enemy's attack to be the Arachnotron's attack, thus making every enemy shoot a BFG ball. For extra mean points, he swapped out melee states with the modded BFG attack too, so whiffing a Pinky bite or Revenant punch won't work >:) Lost Souls and Pain Elementals also shoot BFG balls instead of charging and spawning Lost Souls respectively, and the Archvile shoots a BFG ball instead of doing its blast damage attack. This mod works with any port since it uses DeHackEd, and is meant for the original IWADs, but you can try it with some PWADs if you're brave enough :) Grab the mod! ;) Pics:
  8. Really dumb run that I did because I was bored as Hell. p1m1-991.zip
  9. e1m3s443.zip I have no words... Dedicated to aconfusedhuman, who motivated me to run this level
  10. Probably because Woof! now has MBF 21 support, in which right now to the extent of my knowledge only GZDoom and DSDA-Doom had. Good to know that it also works in Woof! though.
  11. The previous archive maintainer decided he didn't want to upload demos anymore so ZM did a batch last month and now we have to wait for ZM or whoever to take over archive maintaining.
  12. I have been summoned(lol jk) Yep, I can use OpenGL perfectly fine in DSDA-Doom. It may be because PBeGood4 has an M1 Chip and that I have an Intel(Although I'm not exactly sure)
×
×
  • Create New...