-
Posts
88 -
Joined
-
Last visited
Single Status Update
-
One of the most amazing design decisions I have ever seen in a Doom WAD is to have one level end with a death finish to take away your weapons and then give you all of them back in the next level anyway, so that the only real consequence was having to slowly and painfully shotgun-snipe a bunch of arachnotrons while thinking "I'd really like to have a rocket launcher right about now, THANKS".