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Engired

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Everything posted by Engired

  1. It has to be however you remember it. It's going to naturally inherit some of your own style, but try to avoid it when possible.
  2. This project is now completed. -------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------- After the long development cycle of TNTTWWRI, it only makes sense to do the other wad in the duo. Please check the thread before claiming something too! I've had it happen multiple times where I've not been able to update the thread and two people choose the same slot at the same time. It should only be at max 24 hours for me to update the thread, but that may (or will) not always happen. Text - It looks like this project will take a lot longer (as always), so see my latest reply for deadline updates.
  3. It seems like my nodebuilder was breaking MAP20, I guess the map was just too big or something. Should be fine now. For some reason the MAP15 secret has a door open close tagged to it, I changed the tags so hopefully that fixes it. I'll get back to the rest of the issues when I have some more time, but it should work without any levels breaking for now.
  4. Another update is out, MAP20 is fixed, and MAP06 is also fixed. I've also seen several reports about MAP15's secret doors, but they work properly in Woof and Prboom+.
  5. It's a DR, so there shouldn't be any issues. What source port are you using?
  6. I've done another update, everything should be okay now.
  7. New update out, I haven't quite gotten to Kloki's maps yet, but I'll try my best to get to them when I can. Everything should be fixed now. Map15 was also a bit unpredictable at times, but I think I did put the proper fix in.
  8. If they weren't posted on the page itself, I probably just missed them. They should be fine, I'll add them in the next update.
  9. Perhaps I could combine No Rest for the Living, Master Levels, and Sigil to do all at once. That makes up roughly 40 maps if I remember correctly. It'll still be after Plutonia, but I think that works out in the end.
  10. I have Plutonia planned to start in maybe a few days, but I've not thought to do Sigil. It would be a very small project, but I may consider it.
  11. After a year of development, TNTTWWRI is here! 32 new maps, new music, and new graphics. Below are the map comparisons, the downloads, and the soundtrack if you would like to listen to it instead of the TNT soundtrack. Not that I'm sure why you'd want to do that. Have fun! Details (+DOWNLOAD) Soundtrack: Map Comparisons:
  12. I'm opening up the slot. If anybody wants to do Map32, please let me know. @BlueThunder, if it's done or even in progress, please post it. You still have the slot, but I need to wrap this up, and I haven't seen anything about this map for months now. I need to finish the trailer, so I can get it rendered and uploaded. If the replacement map is done after, I can add it as a secret map.
  13. @BlueThunder , are you able to complete the map? I could fill in the slot for now and if you finish it I can add it as a secret map later, or if it's before the fill I can just put it in it's proper slot. I'm a little worried about the time it's taking, as this project is already taking twice as long as I wanted it to go on for.
  14. Hopefully this works. I've started the map comparisons, which are above in the spoiler. I'll update this comment as I finish the rest of them. @BlueThunder it has almost been a whole month, here's another quick reminder that I'm still waiting on MAP32.
  15. It's basically just there to tell you to ask for permission from the actual author, and to not take from the wad before doing that. The files were made for D2TWWRI only, and weren't expected to be used elsewhere. DTWWRI doesn't have a readme because it's technically unfinished, and I'm not releasing it to the archives until I get it completely finished. DTWWRI also doesn't have any GFX or music anyway.
  16. Went in to fix MAP01 (doors were broken in the last version) but also ended up adding some more details to it too. And a fight with a shotgun so the shell box would have a proper use. I also made the brightness less intense in MAP02 (bridge section 176-144), changed the starting point and added bars in MAP03, and aligned the bone textures in MAP20. base14.zip
  17. The only map I'm currently waiting on is map32, I haven't updated the thread for the other two. I haven't heard back from BlueThunder yet, but last time it seemed like it was close to being done.
  18. I typically do a new thread for proper releases, it makes it a lot cleaner and it might get a bit more attention that way.
  19. Finally finished my map, didn't mean for it to take so long. Title: As The Clouds Come Midi: Let's Live in a Lovely Cemetery (Ten Desires, no idea who sequenced it unfortunately) Map: 04 (Don't know how I thought it was MAP06) Difficulties: All Screenshot: Notes: Download: MAP04Engired.zip
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