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Teo Slayer

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About Teo Slayer

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    I'm the Milkman, my milk is delicious
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  1. When I feel like Doom is getting repetitive, I change to an another WAD or I just play a mod or a TC. There are also times when I switch to a completely different game like Super Mario Bros. or Pokemon for example
  2. I play through the official IWADs very often, especially Doom 1 and Doom 2. Sometimes I want to play mods I recently downloaded, I don't bother looking for a custom mapset and some others just to have fun for some minutes or one hour
  3. Great thing that you're still working on this. It looks fantastic
  4. Good looking maps and faster pistol and chaingun. I'll play it
  5. I may like the BFG and hate the Archviles, but I'll choose the BFG to go. With the Archviles you can make great combat scenarios and nasty tricks like those from Plutonia for example. About the BFG, eh I don't like using it that much. I prefer using the Rocket Launcher, the SSG and the Plasma Rifle more than the BFG.
  6. This is a screenshot from Doom 2 Rebuild-T on your cover photo, right?)

  7. GZDoom is an awesome source port, it can run most WADs and there are many cool+fun mods made for it. But it has problems with perfomance in slaughtermaps (Nuts.wad for instance), so I recommend you to use PrBoom+ for those type of WADs
  8. Oh wow, I just missed this

    If you hate a WAD, just don't play it and play an other WAD or a different game. Making a thread like this is kinda unnecessary

  9. I have played many good MegaWADs. I would recommend you to try Alien Vendetta, Scythe, Hellbound, Eviternity, Going Down and Japanese Community Project. They contain challenging, fantastic and fun maps to play :)
  10. Here are my top 5 most hated Doom enemies: 1. Archvile 2. Lost Soul 3. Chaingunner 4. Revenant 5. Spectres Have a good day now
  11. Epic update. I'll play Map22 anytime soon and good luck on Map21's release
  12. I see you decided to take the Smash or Pass challenge with Doom monsters Nice
  13. Check this page, son https://zdoom.org/wiki/CCMDs:Debug
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