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About Meowgi
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Not Pacifist!
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MAP06 Pacifist in 0:30.86 - mewo06p030.zip // https://www.youtube.com/watch?v=vJ9B4YjTn00
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tbf every person on earth is the wrong person for this wad
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Hey, idk if you're still looking for maps like this, but we made some:
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Hi Shep, Sorry to hear you aren't doing well. I'd have loved a chance to reply to your message directly, but it seems you've blocked me on discord :( To somewhat echo what others have already been saying, you seem to put your channel's growth above everything else, and it shows. I don't want to speak for others, but generally in conversations in others' streams and in discord servers you don't really seem interested in being a part of the conversation or the community. These places seem to only be avenues for you to promote your livestream. This is the vibe I have gotten from you very early on at least, and hasn't really changed. I never really had a problem with this behavior at first. I get it. You start streaming, you want people to watch. How do you let people know that you stream? Well you have to tell them, right? I think this is where you might have had a misstep or two. In my opinion, the best way to let people know you stream is to integrate with the community outside of your stream. Participate in discussion, doom-related or not, make friends. Oh man, people are talking about THAT_HOT_NEW_WAD.WAD? Yeah, let them know you're interested and will probably play that on stream later. This approach is a lot more natural, and you get the added bonus of making friends along the way. Friends who might stop by to support your stream or whatever, you know? My point is, your approach is off-putting, even more so when you get aggravated that people aren't coming into your stream, as if you DESERVE their attention. It doesn't work like that, and it is absolutely a mindset you need to abandon. If Napsalm is live, he is not taking "my" viewers. If people are talking in Arlene's discord, she is not taking the attention of "my users" away from me. If you are thinking like this, you need to reverse the mindset ASAP, or you will end up frustrated beyond belief. The only other thing I'd like to address is your animosity toward me. I have been nothing but cordial with you since you popped up in the category, raided you on several occasions, and supported you when possible. Back in December you showed my discord server on your livestream, named people who were in the private voice channel, then said something to the effect of "fuck it, I don't care if he bans me" while posting your twitch link in the general chat, despite there being a no self-promotion rule. We seemed to smooth it over, but now I get a message from you saying you aren't pleased that I "hijacked the entire community" and made it my own? Brother, you have some seriously misplaced animosity going on and I think you should either take a break from the streaming gig or consider why you're doing it in the first place. I don't know what I did to you to deserve to be blocked other than have a relatively active but small discord server that I put a lot of my time and effort into to keep a fun place to talk about doom. Either way, I hope this is just a rut for you that you'll pull yourself out of, and despite the disposing message, let me know if you ever want to just talk about things, doom-related or not. Much love
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Junkfood 3 [MBF21, Slaughter] (idgames)
Meowgi replied to Meowgi's topic in WAD Releases & Development
RC2 has been posted - Lots of fixes, lots of fun! -
Junkfood 3 [MBF21, Slaughter] (idgames)
Meowgi replied to Meowgi's topic in WAD Releases & Development
RC1.1 posted - This was mostly to fix an issue in MAP21 where the exit wouldn't lower., but there is a full changelog in the OP. Sorry about that! -
Junkfood 3 [MBF21, Slaughter] (idgames)
Meowgi replied to Meowgi's topic in WAD Releases & Development
Will relay this to the mapper, thanks! -
Junkfood 3 [MBF21, Slaughter] (idgames)
Meowgi replied to Meowgi's topic in WAD Releases & Development
7 months ago :D - I'm trying to get 2 out per year! We kicked off on March first, so about 5 weeks! -
Junkfood 3 [MBF21, Slaughter] (idgames)
Meowgi replied to Meowgi's topic in WAD Releases & Development
Thanks, I actually didn't realize this was the case. I'll update the OP. -
Junkfood 3 [MBF21, Slaughter] (idgames)
Meowgi replied to Meowgi's topic in WAD Releases & Development
I linked to the DSDA thread even though it doesn't get updated, but the link to the github for the latest version is in the OP. -
Junkfood 3 is an MBF21-compatible Speedmapping Community Project held in Meowgi's Pacifist Paradise Discord Server which features 94 newly designed slaughter levels; This time, with a wild western theme! The basic premise was to make "Junk Food" slaughter (BFG spammy, high monster count maps) where not a lot of time is spent (lol) deliberating about layout/detailing/fight design and other things that can bog a mapper down. It's just good BFG fun. DISCLAIMER: The Infinite Rocket Launcher does not work in GZDoom. I am not fixing it. These wads are built targeting DSDA-Doom specifically, which you can download here. This is the latest entry in the Junkfood extended universe, which can be found here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/junkfood https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/junkfood2 All maps feature an alternative style of difficulty balancing: Maps were designed primarily for UV, but feature only Imps, Lost Souls, Cybers, and sppoders on HMP, and all health and armor bonuses are replaced with invulns on Easy difficulties. This hopefully will allow people who don't regularly engage in slaughter gameplay the option to approach the maps from another angle. Besides that, its simply fun to play on the lower difficulties. Mapping guidelines: Mapping format: MBF21, Build time goal is 2-3 hours, but for the sake of not being too limiting, this guideline was rather flexible. Otherwise, ammo starvation is discouraged and spam health and armor bonuses. This time around, the entire weapon roster has been buffed significantly: Gameplay modifications (in addition to the above): - There is both a Cyberdemon as well as a 1000 HP variant - Various modifications were made to the game's default palettes, including a slightly reduced pain palette (palette range 9 is equal to range 8), a significantly less obnoxious bonus palette, and a piss-radsuit palette. As is tradition, we will forgo screenshots with a wad trailer: Full Map List: RC1.1 Changelog: RC2 Changelog: RC3 Changelog: DOWNLOAB JUNKFoOD3
- 67 replies
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MAP19 Pacifist in 0:11 - goodwad19p011.zip // https://youtu.be/77E0Q-tAeDc
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PUSS 1876: BACK IN THE SADDLE!
Meowgi replied to BluePineapple72's topic in WAD Releases & Development
2024 is the year of the wild west.... pardner- 15 replies
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