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RaRu Des2122

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Everything posted by RaRu Des2122

  1. @Clippy, before going play through this definitely cheerful megawad again (this time I will try UV-Max) I suddenly had a question: what is the name of the monsters that replace the traditional Wolfenstein SS? Machinegunners? Captured/corrupted machinegunners? Or something else?
  2. The source of inspiration is guessed from the very first second again, although this map is much simpler due to the lack of a cyberdemon on it and the ability to get a BFG9000 almost immediately after the start. And wow! - once again there was a song with an extremely appropriate title! :D *** By the way, about the absence of cyberdemons... Of the eight remaining maps, it will be observed on only one more. And the local cyberdemon is located quite inconveniently for fighting and if it weren't the BFG9000 from one of the secrets, I would hardly have killed him so quickly. *** A flesh-filled hell begins... Almost all the maps in this style (including those in Nostalgia 2) that I came across are slightly uncomfortable to play: a lot of heavy monsters, few useful items and any convenient shelters. And this map was no exception either.
  3. Among other monsters and objects that should appear on MAP02 during the passage, I saw mancubi and archviles but for some reason they die off-screen, not appearing in the playing zones in any form. I wonder where exactly they were thinking of appearing of them?
  4. *** This map is the only one from Nostalgia that does not contain official secrets. And it is the second and the last map in the megawad where you can meet spectres! (the first one was MAP10) In total I came across only six of them (not counting those who will be spawned by the IoS on the last map). Why are there so few of them, @myolden? *** Contrary to the first impression, there are enough ammo for all the monsters here, even if you don't make infight them each other. But in this case, there may be a lack of space so I would still recommend doing it. The beginning of map with a large number of cacodemons capable of not releasing the player for a long time from the start reminded me of the E3M1: Hell's Keep - which, in general, is not surprising because they both open hellish episodes.
  5. But maps with cemeteries, unlike maps with the subway, I came across much less often but there were no bad ones among them either! And this one was no exception: all these tombstones, chapels and dungeons look very atmospheric. You really believe the environment around you, in general! In some ways, this map slightly reminds me of a map with the same number from Scythe. *** A beautiful map showing the smooth transition of a partially destroyed city by hellish forces to a well-preserved port where the player must win back the ship invaded by the spiderdemon. And yes, the Tristan Clark's track "Atmosphere" is a literal delight to the ears and an incredibly suitable choice for almost any level! ***
  6. Heh, the water dispenser gives out a bottle but does not want to give it directly into your hands - it gets stuck on the ceiling :D And the status bar looks somehow very uninformative because words are not displayed on it at all. RC2, GZDoom 4.11.3.
  7. SECRET LEVELS: *** Egyptian and Wolfenstein style... Good choice!
  8. Yes! Congratulations! Added to the plans for the recording playthrough after both parts of Nostalgia and Obzen.
  9. *** I've never seen any bad maps with trains and underground! And the optional basketball court which I strongly recommend visiting and which I brought to the preview is also pleasing to the eye. And anyway, I generally consider the second episode to be the best in this megawad because it turned out to be the most detailed and the most reliable! ***
  10. *** *** The urban episode begins much more dynamically than the techbasic one. Firstly, there are as many monsters here as in the previous map - which means a non-decreasing degree of sharpness and quite meaty gameplay for a map of this size. Secondly, we will need all three keys here, each of them will have to be beaten off from a quite big group of monsters and in very cramped rooms. And they will stick a rocket launcher in all of them quite annoyingly :))
  11. *** *** *** I don't know why, but I always approve of those cases when the seventh level of any megawad is not another variation of Dead Simple or does not contain a reference to it.
  12. It is only the fourth map and it is already the leader in the whole megawad of the number of secrets! It took me quite a long time to visit the first three of them, not to get burned on acid and connect their search and the search for the blue keycard with a single route because at first it seemed to me that there were not enough radiation suits. *** This map has a quite difficult ending for an early stage of the megawad. However, if such short levels were also given to the player very easily, it would be much more boring ;)) *** Aha, a direct reference to the original MAP06 - poor spiderdemon... It's funny that in the 90s there was a metal song with such a suitable name for this situation!
  13. I wanted to play through this megawad for a record for a very long time and this desire strengthened after the release of Nostalgia 2 and Obzen. Now I'm absolutely sure that I will record them all and I want to start with the first of them. By the way, I removed the status bar from the second part of Nostalgia to the first because I like its soft brown color on which all the numbers are clearly visible and at the same time it is not the usual white. *** *** *** *** @myolden, I also wanted to ask you this: are there any plans to make a megawad in the same spirit for the first Doom?
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