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Throneborn - Doom + Souls-Inspired Dungeon Crawler
CHAINMAIL replied to CHAINMAIL's topic in Creative Works
Hey thanks a lot! Yeah we are looking forward to finishing it as well, though for now we're just really happy to have the first episode done and released :) If you happen to play it we'd love to hear what you think! -
Hi all and Happy Halloween! Since January of this year I've been working with my cousin/best friend on developing a Classic Doom + Dark Souls inspired Dungeon Crawler. The general idea is that the combat is very similar to Souls type games with lots of dodging, rolling, blocking, learning different strategies for enemies, and managing stamina. And the level design is inspired heavily by Classic Doom, with key hunting, finding your way through labyrinths, hunting for secrets and such. We're pretty stoked to have a fully playable demo available now on Itch for free! It includes the full first episode which takes place in a prison. We also have a Doom like end level screen that tallies up your kills+secret finds :) I personally did all the art and sound effects. Here's the trailer if you wanna check it out: And here's the Itch page if you happen to wanna give it a whirl: https://chainmailstudio.itch.io/throneborn Hope you all are having a gloomy-Doomy Halloween!
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Hey thank you! I kinda wondered if maybe they were a tad too tight, but I also thought it made for a nice contrast with the big open center arena. So I'm torn! But yes thank you, I think I wanna do another crypt-y type map in the same sort of aesthetic, so I'll keep it in mind to try wider ones next time :)
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Wow thanks for the in-depth critique and feedback! I will definitely take all this into consideration to make my next map better (and maybe even go back and revise this one too). Sorry you found some parts tedious. There is actually an SSG to make that pain elemental fight in the corridors easier, but it is a tad hidden :) Also I'll take a look into that slime trail, thanks for pointing that out! Happy to hear you had an enjoyable experience for the most part.
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Hey thanks, glad you like the looks of it! I used this format because it seemed to be the simplest for me, and when I play Doom I usually use Eternity, as GZDoom doesn't run very well on my computer. I don't believe I used any quirks...But I'm also sort of relearning all this again so please forgive me if I'm wrong :)
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Hi all! I've mostly been a lurker here for a long time, minus a few posts here and there. I started making maps around 1995 or so. I just made them for my Dad and brother to play, as this was before I even had internet (old guy here...). Anyway, earlier this year I started to help develop a small indie game, and thought it would be fun to start designing Doom levels again to get back into the swing of level flows and gameplay dynamics and such. Soo, that's the backstory for this little map! I decided to name it Cycle of Sorrow. The idea is that it's a relatively small map, but it gradually opens up and progressively gets more and more difficult. It gets pretty brutal at the end, but I'm able to beat it myself (though it takes a few tries), and I'm not really that good of a player...So it hopefully it isn't over the top, haha. Some of you hardcore players might even think it's too easy, I'm not sure yet, but would love to find out! Technical Info: Game Configuration: Eternity: Doom 2 (Doom format) Freelook: No Jumping/Crouching: No IWAD: Doom2 Number of Maps: 1 Map: MAP10 (Because I love the Phantasm music) Tested with: Eternity Engine Difficulty: (Hard, by my standard) Screenshots: Download Links: idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cyclesorrow My website: https://chainmailstudio.com/downloads Thanks for looking, if any of you happen to give it a whirl I hope you have fun, and would love to hear what you think! Cheers!
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As someone who has dipped his foot into the pixel art waters earlier this year, I gotta say this is really inspiring stuff! I've mostly been working in super small NES type sprites and stuff, but this makes me wanna play with some higher resolutions. Forgive me if you answered somewhere in this pretty lengthy thread, but what application do you use?
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Maannnn I was hooked as soon as I hit the play button on your Bandcamp! Love how you immediately cut to the chase with no ambient or soft intro or anything. Was unexpectedly more brutal than I was expecting to be honest. And I love the raw rehearsal of the new track too. Gives it a kinda swampy Teitanblood type vibe. Nice going on the epic song lengths too >:)
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My first ever doom map "The Deep Labs"
CHAINMAIL replied to Doomax's topic in WAD Releases & Development
Just beat it, really impressive first map! Can't wait to see what you do next. I like what you did with the aesthetics, it's quite pleasing to look at. The realistic shadowing is quite lovely. I like what you did with the backlit imps against the scrolling red faces at the end as well, very dark and moody. The mix of natural rocky cave type areas with tech base areas is also a good blend. I couldn't find the blue key but I also didn't spend terribly long on it. I might try again later! I like how you give the player the option to beat it without it, and give more content to enjoy for the die hards. My only complaints are that I was a tad bummed that getting the blue armor in the upper right area didn't trigger a secret. It took me several tries to figure it out so once I did it felt a little underwhelming. Also while I love all the details, in some places it's easy to get caught in little corners. Mostly in the same area the blue armor is. Really nitpicky stuff here though :) Awesome work! -
what are you working on? I wanna see your wads.
CHAINMAIL replied to everennui's topic in WAD Discussion
A crypt-themed map I decided to name Cycle of Sorrow. The idea is that it's a pretty small map, but things progressively open up and become more and more difficult, ultimately ending in a brutal bloodbath!- 9895 replies
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