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Lazlo Panaflex

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About Lazlo Panaflex

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  1. @ByRntStarOEI Thanks for the great feedback! It sounds like you played Die Teufelsbrucke, which is definitely the easiest of the 3. im glad you enjoyed it. Please come back and let me know what you think of Der Teufelsturm. It’s the newest map and the one fewest folks have tried , so I’m still gathering useful player feedback on that one.
  2. If anyone wanted to see gameplay before checking it out themselves, I've added a link in the main post. Also it is here:
  3. Wow thank you very much ! I’m really happy you liked them!!
  4. @rita remton thanks! I love making the types of maps that I enjoy playing myself, so whenever someone pops up to say they’ve played one and enjoyed it I get the warm fuzzies. Also you gave one of my older maps a great review on here a few years ago, which I still sincerely appreciate :) I hope you have fun playing the remaining maps!!
  5. @Bryan T I’ve thought about it, maybe call it Camp Lazlo or something. I’m about 50% of the way through a remastered version of the Corruption Trilogy that I want to get out in the wild in the next couple of months. But yeah I don’t see why I couldn’t make an “everything I’ve done” wad fairly quickly if I don’t need to make any changes to the maps.
  6. I thoroughly enjoyed watching this. Solid run! You’re the only person I’ve seen make it through the overhanging walkway near the end without taking a single point of damage.
  7. @LadyMistDragon thank you!! I appreciate you taking the time to look around.
  8. @Korsuv Hi there! I just started watching your video. I feel partly responsible for your struggles because I did not mention in the original al post that the maps in this pack were designed with video acceleration in mind. I use dynamic lights as the primary light sources throughout, which is why you can barely see anything in dark areas, and bright areas are far too bright and icky. My apologies. I’m going to add that to the post.
  9. Thank you everyone for the really kind and encouraging words. I love you all. Hopefully folks will enjoy playing them as much as I enjoyed making them.
  10. HELLO! Das Teufelswad is a 3 map pk3 with a hub level. You can play the levels in any order, but the chronological order they were made in is thus: 1. Die Teufelsmaschine (originally released in RAMP2021) 2. Die Teufelsbrücke (originally released in RAMP2022) 3. Der Teufelsturm (Brand new - fresh out of the oven) (there is also a bonus redux version of Die Teufelsmachine - it is far better-looking, with streamlined gameplay and navigation) SO, WHAT ARE THESE MAPS ABOUT? I was heavily inspired by a map in the first RAMP called 'Temple of the Ancient Techlords' by Pixelfox. The title and premise alone got me very excited. I took that title (and a few visual tricks) from the map and decided to build an ancient-yet-technically-advanced alien temple of my own, fuse it with a techbase, and see where things went. Die Teufelsmaschine was that first map and, as such, is the most thematically inconsistent map and the most esoteric of the three. The visual style of the Teufels maps was established in Die Teufelsmaschine, and further developed in the two maps that followed it, Die Teufelsbrücke and Der Teufelsturm. So that's essentially what this pk3 is all about. All 3 maps are variations on the same theme. All the maps take place in an old tech base which has been constructed around excavated ruins of an advanced alien structure or installation. Maps 2 and 3 actually include a portal in the ruins that take you to where the aliens came from. GAMEPLAY TIPS: 1. These maps feature a lot of verticality, as well as a lot of target/hitscan puzzles and secrets. I strongly recommend you enable mouselook/freelook and the crosshair for these maps, even if you don't normally use them. 2. My maps tend to emphasize exploration and experimentation. These dungeons, bases and caverns are your primary antagonist and are a puzzle in themselves. They will try to confuse you. Progress is non-linear, so for the love of god USE YOUR MAP. Just take your time, look all around you, be mindful of things that stand out in the environment, as they could be clues. Whenever you hit a switch, stop moving and take a good look around. Generally the effects of a switch are visible from the switch or very close to it. I use security camera screens next to switches for this very reason. I try to establish a strong sense of place and punctuate areas with recognizable landmarks to help you navigate. I believe you enjoy maps more when you feel like you are gradually mastering them and bending them to your will. 3. Every encounter is doable. There are easy ways to deal with these nerds and hard ways. If you find that they are pushing your stool back in, reevaluate your strategy. There is always a way through. I hope you have fun playing! DOWNLOAD HERE Gamplay video of Die Teufelsmaschine REDUX The pk3 has everything you need. drag it onto the latest GZDoom and away you go. IWAD - Doom 2. Doom2 UDMF !!!Please use video acceleration!!! Tested in and designed for GZDoom. Each map has its own forced sector lighting mode for optimal visuals. I recommend the following display settings in to get the full experience: Gamma - 1.27 Brightness - 0.00 Contrast - 1.0 Saturation - 1.01
  11. Rampo has all of mine listed as Corruption 1, 2 and 3; Meat Machine, Die Teufelsmaschine, and Lazlo’s Baby Map for Babies :)
  12. @ShallowB now, I DID notice that you did not play any of mine yet ;)
  13. @ShallowB I’m glad you’ve picked RAMP back up again. I’ve been enjoying your recent videos sir!
  14. I’ve been working on a big map called Crumbling Castles. Been working on it since last Summer, and it is nowhere near complete.
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