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liPillON

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  1. hi team, I've noticed that current devbuilds for windows aren't statically linked (several lib*.dll files are generated instead of a single woof.dll) will this be the case for release builds too?
  2. have you managed to get this working? I tried editing my wad (I use SLADE3) and it's working as it's supposed to.. Here are both edited wads: nughud-split-noarms.zip
  3. I might implement such variants but I'd have to move around the coord and stats widget, thus potentially making other people unhappy. Then again trying to satisfy every user would be highly impractical, so I guess I'll draw the line here. As for optionally turn them on/off: that would require editing nugget's source code It is not possible through NUGHUD alone (this is not zdoom where CVars/InventoryItems are exposed to SBARINFO) Feel free to edit the wad to your likings, though To disable the arms widgets you'll just need to set the "x" coordinate to "-1" for each "nughud_arms" setting
  4. same previews, this time using the "modern" arrangement
  5. custom and widescreen STBAR lumps are supported (see previews in the spoiler below) I haven't tested them all of course, so there might be issues with those implementing complex designs
  6. available for download here: https://github.com/liPillON/nughud_split added to the showcase discussion here: https://github.com/MrAlaux/Nugget-Doom/discussions/54 feedback is welcome disclaimer: - messages and secret/milestone notifications are hardcoded to be displayed in the top-left corner - it is recommended to use the overlay automap, since the normal screen uses the WOOFHUD-defined widget arrangement
  7. I've posted a couple of half-cooked attempts on discord Let me polish them up a bit and I'll share them here by the end of the day preview (classic arrangement): preview (modern arrangement):
  8. ah ok so it's just a matter of finding the most appropriate way to present it in the UI keep up the good work!
  9. I'm a fan of Tango's "Minicharge" https://www.doomworld.com/forum/topic/109195
  10. hi Julia, quick question: what's the reasoning behind not exposing the "dp_screen_size" setting in the video/display menu?
  11. quick heads-up: both the windows and linux 0.4.0 release files on github are missing the "data.zip" archive stopgap fix: download it from here and put it alongside the .exe
  12. In my case I use IWADs from my gog-purchased "legacy" releases of doom/doom2/final doom. TNT.WAD fails SHA256 validation - I'd imagine due to it being the version that, according to doomwiki, "does not have the yellow keycard bug and also removed unnecessary secret specials from MAP10". I'd guess that your script requires the TNT.WAD from the Steam release of Final Doom but I can't say for sure since you're using SHA256 and the wiki only has CRC32, MD5 and SHA1 hashes. Small suggestions: 1) update the documentation to explicitly tell users which specific IWAD version they're expected to use with this script 2) either use SHA1 in your script or ask @Redneckerz to add SHA256 hashes to each IWAD wiki page
  13. unfortunately it seems the whole mod page is currently under re-evaluation.. no tartar-specific articles, downloads, addons pages are available https://www.moddb.com/mods/tartar what's up with that?
  14. congrats! what happened to version 14.4 though? ;P XD
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