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About spwnSH4Rk
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CTF Junky
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what are you working on? I wanna see your wads.
spwnSH4Rk replied to everennui's topic in WAD Discussion
UDMF made-for-Zandro Deathmatch 4-pack in the works with @Arrowhead . Here's my texture work and a small bit of item placement for one of the maps so far:- 9895 replies
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spwnSH4Rk changed their profile photo
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what are you working on? I wanna see your wads.
spwnSH4Rk replied to everennui's topic in WAD Discussion
"Completed" my first multiplayer DM layout - needs some detail work and final item placements / tweaks- 9895 replies
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what are you working on? I wanna see your wads.
spwnSH4Rk replied to everennui's topic in WAD Discussion
- 9895 replies
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Wood5forLife: a map with only a single texture
spwnSH4Rk replied to Pistoolkip's topic in WAD Releases & Development
All of the wall textures appear to actually be WOOD5 aligned and used in different manners, but the flats do appear to vary of course. Other than that, not sure what's to miss. -
Discovered an interesting midtexture technique
spwnSH4Rk replied to spwnSH4Rk's topic in Doom Editing
I believe its otex's wood textures there. -
Discovered an interesting midtexture technique
spwnSH4Rk replied to spwnSH4Rk's topic in Doom Editing
Nah, I'll probably just tinker around and see what I can do with it and if anyone wants to use anything they see that would be cool. I'm not so fantastic at coming up with full layouts and what not. I just tinker with aesthetics, details and textures a lot for the most part. -
Discovered an interesting midtexture technique
spwnSH4Rk replied to spwnSH4Rk's topic in Doom Editing
I'll drop more random c reations here from time to time if they're worth mentioning. Here's a little more experimenting today:- 20 replies
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Discovered an interesting midtexture technique
spwnSH4Rk replied to spwnSH4Rk's topic in Doom Editing
I did something similar and used the 'things' bridges (im using zdaemon doom2 hexen format, cant remember if thats available in all formats) to make the bench a surface. additionally, if raised higher it can be walked under, of course. -
Discovered an interesting midtexture technique
spwnSH4Rk replied to spwnSH4Rk's topic in Doom Editing
This map will likely never see the light of day. But hopefully someone can find a good use for 'midtexture embodiment' (names are cool, right?) I mostly just want to experiment and see what other full-body objects can be created in editor with midtex. -
Discovered an interesting midtexture technique
spwnSH4Rk replied to spwnSH4Rk's topic in Doom Editing
@slowfade I think you've got it; I put them 1px apart and ran them parallel to each other. To make the grain specifically I just ran my mouse over the textures while holding left or right arrow and tried to create a gradual curve to the grain as I moved my mouse. Here's editor mode: -
So I had a minor stroke of genius today and used midtextures at varying alignments to create a woodgrained bench aesthetic. Let me know what you guys think! Unsure if anyone's done this before, but I thought I'd share the process: Here's before: Midway through the process, adding multiple midtex between: And final product:
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Wadazine Flag Fest #38 - 32-in24 (12) - Iron Mapper - Part 2
spwnSH4Rk replied to Arrowhead's topic in Multiplayer Doom
Lesssss gooooooooo! Gonna be another fire session tomorrow!- 1 reply
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