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Alfonso
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About Alfonso
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Don't worry someday the prototypes from June 1993-November 1993 along with the NEXTSTEP Doom alpha will be leaked, have patience.
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Btw a semi official complete NEXT STEP port was released back then by Omni Group. It was mentioned in the official faq http://blog.wilshipley.com/2013/12/ It requires the original DOS wads tho. Better late than never i guess. The files are here http://www.shawcomputing.net/resources/next/applications/omni/omni_group.html Now if someone had the November 1993 beta it would be great.
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Not really
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When did Old School FPS fans turn around on Halo?
Alfonso replied to Mr. Freeze's topic in Everything Else
Same reason why Half Life, Counter Strike, Perfect Dark, Timesplitters, Goldeneye, FEAR, Serious Sam are considered classics. No standards. -
Read https://tcrf.net/Doom_(PC,_1993)/Revisional_Differences
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I warned you. Worse map balance in official doom ever. Even worse than E4M1. Proof that pistol starting is not always enjoyable or better than continuous play. Look at this poor guy Every single UV Max demo i see, shows the player running out of rockets ammo with little to no shotgun/chaingun ammo at the end. Was this wad even playtested? What the hell TNT Team?
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This level is impossible in solo net with fast monsters ( UV plus in Unity port). https://youtube.com/watch?v=XeAQVp2kaes Otherwise good Casali level in singleplayer that wasn't removed from TNT and reused in Plutonia like their other submissions.
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Still more enjoyable than Administration Center and Baron's Den. Also you forgot to mention this map has the most enemies of any official classic doom iwad map (not counting Black Tower or maybe any of the Unity add-ons), including 42 lost souls.
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That's the thing, the few wads that have the sky texture don't use it when Crispy autoloads them. Would be nice if it was used with masterlevels.wad too.
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Some wads in the master levels don't use the unique sky texture when Crispy autoloads them. Any way to fix that?
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Aside from Wormhole and Prision, the biggest change and offender between pistol start and continuous play is map 29 River Styx. That map is unenjoyable to UV max pistol start. You'll see when you get to it.
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This is one of the two ending text screens for master levels in the ps3 port. Looks like is the bad ending. For some reason when you use the normal exit in map 20: The Express Elevator To Hell this text doesn't appear and you continue to the last level Bad Dream. The secret exit takes you back to the first map Attack. The levels are contained in a single file called masterlevels.wad Using this wad in a source port (in my case Crispy), shows the text and the exits work as intended. Edit: Well, i was wrong. The texts are from the Doom BFA source port, not the wad of the PSN version.
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There is a similar horde of imps in Plutonia map 25. Maybe the Casali liked it lol. But yeah, pretty bold to release a map in a beta state. id and tnt team really didn't care about quality control that much. The moving platform error is most likely to happen on Nightmare or with the respawn parameter. Never have a problem with UV on Chocolate.
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How do i autoload wads in coop?