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Shaqodemon

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  1. Damn, man. These are some good maps. I'm only 5 maps in and I can already tell this will be my favorite WAD I've played in 2024 thus far. You've got a knack for vanilla design without them feeling boring or bleak. I also dig your secret style. Nothing has been too cryptic so far and I appreciate that the computer area map actually shows secret areas! The only one I couldn't figure out was the map with the bathrooms. I got the toilet one but there was one behind a wall I gave up on. Anyway, very good job. I'm excited to play the rest!
  2. Hey man, nice WAD! Very breezy, comfy map with a lot a satisfying brutality. The environment was immersive as hell and expertly done. Big fan. Very easy even on UV but like others have said, it's part of a larger set so you don't want to blow your 'WAD' right at the beginning. Two things to mention. 1) There is a misaligned texture in the LBF was 'ere secret. If you are facing the wall that you jump over to reach the area, the wall a little to the left of the candle platform isn't lined up properly. 2) The player can get the red key from the supercharge secret. I don't think it really matters since you can't get the red key until the secret is accessible anyway, so there isn't any sequence-breaking or anything. Just thought I'd point it out. I skimmed the thread to see if either of these have been mentioned but wasn't thorough, so I apologize if they were already addressed. Anyway, I'm excited to see what comes next with this set. Like I said, big fan!
  3. Just checked this out. Very fun map. I enjoy standalone maps that are about exploration rather than combat. I liked looking at all the little details put into it. One that stuck out was in the big open area where you fight the cyberdemon. I saw some kind of machine laying there with one light on and one off. I investigated and found that one cord was plugged in and the other was destroyed. I also liked the control rooms that were circle shaped. They had the control panels and two monitors on each side. I felt very immersed. There was another part that I said "oh, that was cool" to myself but I can't remember what it was :( I don't have any negative feedback really. The armor was placed pretty deep in the level, I think. The armor bonuses were enough to keep you protected so it's not a big deal. I also got lost for a few minutes in the beginning because I didn't know there was a vent to crawl into hidden amongst some boxes. In retrospect I felt a little dumb because I saw the candles there earlier but didn't really process what that meant. The combat, like I said before, was fine for a map like this. I liked being able to check out the decor without having to arduously keep demons off my back. I feel like the final fight in hell was a pretty steep jump in difficulty. I didn't have any trouble but someone else who isn't a huge doom nerd might get killed there and have to redo everything. I enjoyed the fight, though. Great way to end a level. Anyway, fantastic map! I look forward to seeing what else you two got up your sleeves.
  4. Just finished the second episode. Wow, this one really stepped up the challenge. Some crazy fights. The one (can't remember the exact map) where you fight a bunch of imps, pinkies and a couple archviles in a cramped, tunnel-like section really had my heart going. The slaughterfest at the end was very notable. Had a blast with that one. I absolutely loved the Men at Work song for the thank you map. Perfect song to end things with since it's the name of the WAD. I always thought that song was a little goofy but catchy. Fits your channel's persona very well. All in all, fantastic mapset. Can't wait to see what you have in store for the future.
  5. Just finished it. I had fun. Very quick maps. I can tell you like Eggboy because I see some inspiration here. Especially in Map01. My favorite of the set has to be Map06. It had some good fights in there. I like the one where the arachnotron and two hell knights were. It was cramped but not irritating. Forced the player to be quick. I felt the final fight was underwhelming, especially after finding the BFG. It's not a bad thing l, though. I think the difficulty fit the rest of the mapset. It was the first Cyber after all. I also just finished a fairly tough megawad before this so I have some difficulty bias right now. My least favorite was Map03. I can't really remember it. I think it felt like it was over before really started. Nothing bad about it, just didn't leave an impression. One fight that stuck out was in Map05, I believe. It was the one where you get a rocket launcher and fight two cacos and hell knights in a cramped area. At first, I thought it was kind of bull and didn't know what I was supposed to do. But after beating it, I felt pretty accomplished and had a shift in perspective about it. I liked it. I will admit it did feel a bit out of place within this mapset but I approve nonetheless. Overall, great job. For a speedmapping project with limited linedefs, I think you knocked it out of the park. Excited for episode 2 and beyond! (This is Sherberto from your YT comments btw)
  6. In a number of maps I've seen enemies just instantly appear in front of me. There are no teleport sounds and the enemy is usually inactive until it sees me which leads me to believe teleporters are not being used. It's almost as if the enemies are already there and become visible and wake up after crossing a line def. How is this done?
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