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About Donowa
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Professional Dimwit
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reupload please? the download link seems to redirect to adware.
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If you could be any Doom level, which Doom level would you be?
Donowa replied to ⇛Marnetmar⇛'s topic in Doom General
constipation station -
saw this got rejected, i think that most of the goals are reasonable except for "must rotate consistently with the current FOV" i don't think that i'd be focusing on the precise alignment of the sky relative to the scene when i'm looking around; if i was, i'd probably focus more on how the sky isn't a cylinder (which shows through with how the top of the sky still appears as a flat line; it makes it feel disconnected from the rest of the scene)
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is that zuckerberg
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i was planning on making muzzle flashes for gayhem that gave each weapon a muzzle flash color that was based off the rainbow flag's colors
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actually that arachnotron is more like the one in aaliens (same with the mancubi), so add two other things to the list of canonized fan monsters
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Doom 2 In City Only [Now on idgames]
Donowa replied to myolden's topic in WAD Releases & Development
am i the only person who thinks that map22 is a bit unfinished? i'm playing the idgames release and i'm seeing a lot of HOMs in accessible areas, midtextured fences that you can walk through, and walking into a lot of barren decorative areas with just some basic platforming -
i'm personally hoping that we could get a newer doom game with a lighter tone than the last few, maybe something closer to evil dead 2 and army of darkness instead of the super serious "you are john doom, the demon killing machine created by the highest god in the universe" tone of the nudoom games
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been listening to these three songs nonstop as a way to cope with the burden of collecting evidence for an expose of two immature, egotistical, friend-objectifying, unapologetic and paranoid megalomaniacs that stole my work long ago and refused to apologize for anything
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i have a palette that i've submitted to freedoom, i could lend it to this project https://www.doomworld.com/forum/post/2798754 it also contains different palette tints that'll preserve brightness, as well as a different colormap that i manually edited from multiple different existing colormaps (which i have the xcf for and can remove the parts taken from those other existing colormaps) (also i'm gay btw)
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how would one go about configuring the settings for voxels? asking because i want to make it so the enemy movement isn't interpolated, and to also have the items not face the camera