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Donowa

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About Donowa

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  1. reupload please? the download link seems to redirect to adware.
  2. saw this got rejected, i think that most of the goals are reasonable except for "must rotate consistently with the current FOV" i don't think that i'd be focusing on the precise alignment of the sky relative to the scene when i'm looking around; if i was, i'd probably focus more on how the sky isn't a cylinder (which shows through with how the top of the sky still appears as a flat line; it makes it feel disconnected from the rest of the scene)
  3. nvm, deleted the post it was just me kinda angrily announcing that i was leaving
  4. i was planning on making muzzle flashes for gayhem that gave each weapon a muzzle flash color that was based off the rainbow flag's colors
  5. actually that arachnotron is more like the one in aaliens (same with the mancubi), so add two other things to the list of canonized fan monsters
  6. am i the only person who thinks that map22 is a bit unfinished? i'm playing the idgames release and i'm seeing a lot of HOMs in accessible areas, midtextured fences that you can walk through, and walking into a lot of barren decorative areas with just some basic platforming
  7. i'm personally hoping that we could get a newer doom game with a lighter tone than the last few, maybe something closer to evil dead 2 and army of darkness instead of the super serious "you are john doom, the demon killing machine created by the highest god in the universe" tone of the nudoom games
  8. i think the pride flag designs look kinda garish, i think that going with other symbols like the pink triangle or the lambda would work better
  9. been listening to these three songs nonstop as a way to cope with the burden of collecting evidence for an expose of two immature, egotistical, friend-objectifying, unapologetic and paranoid megalomaniacs that stole my work long ago and refused to apologize for anything
  10. i have a palette that i've submitted to freedoom, i could lend it to this project https://www.doomworld.com/forum/post/2798754 it also contains different palette tints that'll preserve brightness, as well as a different colormap that i manually edited from multiple different existing colormaps (which i have the xcf for and can remove the parts taken from those other existing colormaps) (also i'm gay btw)
  11. will map21 still be a techbase on a colossal scale like the og administration center? asking because i personally have a soft spot for that map and would like to see a remake of it with more modern level design philosophy for open spaces
  12. how would one go about configuring the settings for voxels? asking because i want to make it so the enemy movement isn't interpolated, and to also have the items not face the camera
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